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Castle Manager

Iniciado por Swarlog, Jul 26, 2025, 11:42 PM

Tema anterior - Siguiente tema

Swarlog


CitarCODE:

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * [url]http://www.gnu.org/copyleft/gpl.html[/url]
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;

/**
 * @author -=DoctorNo=-
 */
public class L2CastleManageInstance extends L2NpcInstance
{	
	public L2CastleManageInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if(player == null )  return;
		if (!canTarget(player))
			return;
		
		else if (command.startsWith("siege_"))
		{
			int castleId = 0;
			
			if (command.startsWith("siege_gludio"))
				castleId = 1;
			else if (command.startsWith("siege_dion"))
				castleId = 2;
			else if (command.startsWith("siege_giran"))
				castleId = 3;
			else if (command.startsWith("siege_oren"))
				castleId = 4;
			else if (command.startsWith("siege_aden"))
				castleId = 5;
			else if (command.startsWith("siege_innadril"))
				castleId = 6;
			else if (command.startsWith("siege_goddard"))
				castleId = 7;
			else if (command.startsWith("siege_rune"))
				castleId = 8;
			else if (command.startsWith("siege_schuttgart"))
				castleId = 9;
			
			Castle castle = CastleManager.getInstance().getCastleById(castleId);
			if(castle != null && castleId != 0)
				player.sendPacket(new SiegeInfo(castle));
		}
	}
	
	@Override
	public void showChatWindow(L2PcInstance player)
	{
		player.sendPacket(ActionFailed.STATIC_PACKET);
		
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());	
		html.setFile(player.getHtmlPrefix(), "data/html/mods/CastleManager.htm");
		html.replace("%objectId%", String.valueOf(getObjectId()));
		player.sendPacket(html);
		
	}
}

CitarHTML:

<html><title>Castle Manager</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Choose The Castle Manager.</font></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_giran" value="Giran Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_aden" value="Aden Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_rune" value="Rune Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_oren" value="Oren Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_dion" value="Dion Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_gludio" value="Gludio Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_goddard" value="Goddard Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_schuttgart" value="Schuttgart Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_innadril" value="Innadril Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
</table>
<br><br>
<font color=3293F3>L2Total Team</font><br>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>