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Npc Range Guard

Iniciado por Swarlog, Ago 11, 2022, 01:16 AM

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Swarlog

Index: dist/game/data/scripts.cfg
===================================================================
--- dist/game/data/scripts.cfg (revision 10024)
+++ dist/game/data/scripts.cfg (working copy)
@@ -103,6 +103,7 @@
 ai/group_template/PolymorphingOnAttack.java
 ai/group_template/PrisonGuards.java
 ai/group_template/RandomSpawn.java
+ai/group_template/RangeGuard.java
 ai/group_template/Remnants.java
 ai/group_template/Sandstorms.java
 ai/group_template/SearchingMaster.java
Index: dist/game/data/scripts/ai/group_template/RangeGuard.java
===================================================================
--- dist/game/data/scripts/ai/group_template/RangeGuard.java (revision 0)
+++ dist/game/data/scripts/ai/group_template/RangeGuard.java (working copy)
@@ -0,0 +1,124 @@
+/*
+ * Copyright (C) 2004-2013 L2J DataPack
+ *
+ * This file is part of L2J DataPack.
+ *
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package ai.group_template;
+
+import java.util.List;
+
+import ai.npc.AbstractNpcAI;
+
+import com.l2jserver.gameserver.datatables.NpcTable;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
+import com.l2jserver.gameserver.model.holders.SkillHolder;
+import com.l2jserver.gameserver.model.skills.L2Skill;
+import com.l2jserver.gameserver.util.Util;
+
+/**
+ * Range Guard AI.
+ * @author St3eT.
+ */
+public final class RangeGuard extends AbstractNpcAI
+{
+ // Skill
+ private static SkillHolder ULTIMATE_DEFENSE = new SkillHolder(5044, 3); // NPC Ultimate Defense
+
+ // Misc
+ private static final int MIN_DISTANCE = 150;
+
+ // Not allowed skills
+ //@formatter:off
+ private static final int[] NOT_ALLOWED_SKILLS =
+ {
+ 15, 28, // Charm / Aggression
+ 51, 65, // Lure / Horror
+ 106, 115, // Veil / Power Break
+ 122, 127, // Hex / Hamstring
+ 254, 352, // Spoil / Shield Bash
+ 353, 358, // Shield Slam / Bluff
+ 402, 403, // Arrest / Shackle
+ 412, 485, // Sand Bomb / Disarm
+ 501, 511, // Violent Temper / Temptation
+ 522, 531, // Real Target / Critical Wound
+ 680, 695, // Divine Knight Hate / Divine Wizard Divine Cloud
+ 696, 716, // Divine Wizard Surrender to Divine / Zaken Hold
+ 775, 792, // Weapon Blockade / Betrayal Mark
+ 1042, 1049, // Hold Undead / Requiem
+ 1069, 1071, // Sleep / Surrender To Water
+ 1072, 1074, // Sleeping Cloud / Surrender To Wind
+ 1083, 1097, // Surrender To Fire / Dreaming Spirit
+ 1092, 1064, // Fear / Silence
+ 1160, 1164, // Slow / Curse Weakness
+ 1169, 1170, // Curse Fear / Anchor
+ 1201, 1206, // Dryad Root / Wind Shackle
+ 1222, 1223, // Curse Chaos / Surrender To Earth
+ 1224, 1263, // Surrender To Poison / Curse Gloom
+ 1269, 1336, // Curse Disease / Curse of Doom
+ 1337, 1338, // Curse of Abyss / Arcane Chaos
+ 1358, 1359, // Block Shield / Block Wind Walk
+ 1386, 1394, // Arcane Disruption / Trance
+ 1396, 1445, // Magical BackFire / Surrender to Dark
+ 1446, 1447, // Shadow Bind / Voice Bind
+ 1481, 1482, // Oblivion / Weak Constitution
+ 1483, 1484, // Thin Skin / Enervation
+ 1485, 1486, // Spite / Mental Impoverish
+ 1511, 1524, // Curse of Life Flow / Surrender to the Divine
+ 1529, // Soul Web
+ };
+ //@formatter:on
+
+ private RangeGuard()
+ {
+ super(RangeGuard.class.getSimpleName(), "ai/group_template");
+
+ final List<L2NpcTemplate> monsters = NpcTable.getInstance().getAllNpcOfClassType("L2Monster");
+ for (L2NpcTemplate template : monsters)
+ {
+ if (template.hasParameters() && (template.getParameters().getInt("LongRangeGuardRate", -1) > 0))
+ {
+ addAttackId(template.getId());
+ }
+ }
+ }
+
+ @Override
+ public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, L2Skill skill)
+ {
+ final L2Playable playable = (isSummon) ? attacker.getSummon() : attacker;
+ final int longRangeGuardRate = npc.getTemplate().getParameters().getInt("LongRangeGuardRate");
+ final double distance = Util.calculateDistance(npc, playable, true, false);
+
+ if (npc.isAffectedBySkill(ULTIMATE_DEFENSE.getSkillId()) && (distance <= MIN_DISTANCE))
+ {
+ npc.stopSkillEffects(true, ULTIMATE_DEFENSE.getSkillId());
+ }
+ else if ((distance > MIN_DISTANCE) && !npc.isSkillDisabled(ULTIMATE_DEFENSE.getSkillId()) && !((skill != null) && Util.contains(NOT_ALLOWED_SKILLS, skill.getId())) && (getRandom(100) < longRangeGuardRate))
+ {
+ npc.setTarget(npc);
+ npc.doCast(ULTIMATE_DEFENSE.getSkill());
+ }
+ return super.onAttack(npc, attacker, damage, isSummon, skill);
+ }
+
+ public static void main(String[] args)
+ {
+ new RangeGuard();
+ }
+}
\ No newline at end of file