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Clan lvl 8

Iniciado por Swarlog, Ago 05, 2022, 01:30 AM

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Swarlog

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java    (revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java    (working copy)
@@ -0,0 +1,116 @@
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * @author Debian
 *
 */
public class L2ClanManagerInstance extends L2NpcInstance
{
    public L2ClanManagerInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
   
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if (command.startsWith("levelup"))
        {
            if(player.getClan() != null)
            {
                if (!player.isClanLeader())
                {
                    player.sendMessage("Only clan leaders, can use this service.");
                }
                if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
                {
                    player.getClan().takeReputationScore(50000);
                    player.getClan().changeLevel(8);
                    player.sendMessage("Your clan successfully changed to level 8.");
                }
                else
                {
                    player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
                }
            }
            else
            {
                player.sendMessage("You don't have a clan.");
            }
        }
    }
   
    @Override
    public void onAction(L2PcInstance player)
    {
        if (this != player.getTarget()) {
            player.setTarget(this);
            player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
            player.sendPacket(new ValidateLocation(this));
        }
        else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
            SocialAction sa = new SocialAction(this, Rnd.get(8));
            broadcastPacket(sa);
            player.setCurrentFolkNPC(this);
            showMessageWindow(player);
            player.sendPacket(ActionFailed.STATIC_PACKET);
        }

By Dεbian