Noticias:

Debes de estar registrado para poder ver el contenido indicado. Registrate o Conectate

Menú Principal

[IMP] Comando .dressme (Armor/SQL)

Iniciado por Swarlog, Ago 05, 2022, 01:29 AM

Tema anterior - Siguiente tema

Swarlog

Al utilizar el comando, guarda la armadura actual para luego editar visualmente la armadura indicada a continuación.
Los datos se guardan en la base de datos, ideal para personalizar armaduras.

CitarCORE:

    Index: java/com/l2jserver/extensions/VisualArmorController.java
    ===================================================================
    --- java/com/l2jserver/extensions/VisualArmorController.java    (revision 0)
        java/com/l2jserver/extensions/VisualArmorController.java    (revision 0)
    @@ -0,0  1,373 @@
     /*
      * This program is free software: you can redistribute it and/or modify it under
      * the terms of the GNU General Public License as published by the Free Software
      * Foundation, either version 3 of the License, or (at your option) any later
      * version.
      *
      * This program is distributed in the hope that it will be useful, but WITHOUT
      * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
      * details.
      *
      * You should have received a copy of the GNU General Public License along with
      * this program. If not, see .
      */
     package com.l2jserver.extensions;
     
     import java.sql.Connection;
     import java.sql.PreparedStatement;
     import java.sql.SQLException;
     import com.l2jserver.L2DatabaseFactory;
     import com.l2jserver.gameserver.datatables.ItemTable;
     import com.l2jserver.gameserver.model.L2ItemInstance;
     import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
     import com.l2jserver.gameserver.model.itemcontainer.Inventory;
     import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
     import com.l2jserver.gameserver.templates.item.L2Armor;
     import com.l2jserver.gameserver.templates.item.L2ArmorType;
     import com.l2jserver.gameserver.templates.item.L2Item;
     import com.l2jserver.gameserver.templates.item.L2Weapon;
     import com.l2jserver.gameserver.templates.item.L2WeaponType;
     
     /**
      * @author giorgakis
      *
      */
     public class VisualArmorController
     {
        //As of freya there are 19 weapon types.
        public static final int totalWeaponTypes = 19;
       
        //As of freya there are 6 armor types.
        public static final int totalArmorTypes = 6;
       
        public static boolean[][] weaponMapping = new boolean[totalWeaponTypes][totalWeaponTypes];
        public static boolean[][] armorMapping = new boolean[totalArmorTypes][totalArmorTypes];
       
        public static void migrate()
        {
            System.out.println("[VisualArmor]:Migrating the database.");
            Connection con = null;
            try
            {
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(VisualArmorModel.CREATE);
                statement.execute();
                statement.close();
            }
            catch (SQLException e)
            {
                e.printStackTrace();
            }
            finally
            {
                try { con.close(); } catch (Exception e) {}
            }
        }
       
        public static void load()
        {
            migrate();
            generateMappings();
        }
       
        /**
        * All same type armors and same type weapons can get visual. All different types
        * cannot get visual unless it is stated in here.
        */
        public static void generateMappings()
        {
            for(int i =0; i< weaponMapping.length; i  )
                for(int j = 0; j< weaponMapping.length; j  )
                    weaponMapping[i][j]=false;
         
            for(int i =0; i< armorMapping.length; i  )
                for(int j = 0; j< armorMapping.length; j  )
                    armorMapping[i][j]=false;
         
            callRules();
         
        }
       
        public static void callRules()
        {
            //Example: a Virtual sword can mount an Equipped blunt.
            weaponMapping[L2WeaponType.SWORD.ordinal()][L2WeaponType.BLUNT.ordinal()] = true;
         
            //Example: a Virtual blunt can mount an Equipped sword.
            weaponMapping[L2WeaponType.BLUNT.ordinal()][L2WeaponType.SWORD.ordinal()] = true;
         
            weaponMapping[L2WeaponType.BIGSWORD.ordinal()][L2WeaponType.BIGBLUNT.ordinal()] = true;
            weaponMapping[L2WeaponType.BIGBLUNT.ordinal()][L2WeaponType.BIGSWORD.ordinal()] = true;
         
            armorMapping[L2ArmorType.SIGIL.ordinal()][L2ArmorType.SHIELD.ordinal()] = true;
            armorMapping[L2ArmorType.SHIELD.ordinal()][L2ArmorType.SIGIL.ordinal()] = true;
         
            //armorMapping[L2ArmorType.HEAVY.ordinal()][L2ArmorType.LIGHT.ordinal()] = true;
            //armorMapping[L2ArmorType.HEAVY.ordinal()][L2ArmorType.MAGIC.ordinal()] = true;
         
            //armorMapping[L2ArmorType.LIGHT.ordinal()][L2ArmorType.HEAVY.ordinal()] = true;
            //armorMapping[L2ArmorType.LIGHT.ordinal()][L2ArmorType.MAGIC.ordinal()] = true;
         
            //armorMapping[L2ArmorType.MAGIC.ordinal()][L2ArmorType.LIGHT.ordinal()] = true;
            //armorMapping[L2ArmorType.MAGIC.ordinal()][L2ArmorType.HEAVY.ordinal()] = true;
        }
       
        /**
        * Checks if the weapon is the same type. If that is true then return
        * the matching virtual id. Else check the mapping tables if any
        * rule states that the two different weapon types should be matched.
        * @param virtual
        * @param equiped
        * @param matchId
        * @param noMatchId
        * @return
        */
        public static int weaponMatching(L2WeaponType virtual, L2WeaponType equiped, int matchId, int noMatchId)
        {
            if(virtual == equiped)
                return matchId;
     
            if(weaponMapping[virtual.ordinal()][equiped.ordinal()] == true)
            {
                return matchId;
            }
         
            return noMatchId;
        }
       
        /**
        * Checks if the armor is the same type. If that is true then return
        * the matching virtual id. Else check the mapping tables if any
        * rule states that the two different armor types should be matched.
        * @param virtual
        * @param equiped
        * @param matchId
        * @param noMatchId
        * @return
        */
        public static int armorMatching(L2ArmorType virtual, L2ArmorType equiped, int matchId , int noMatchId)
        {
            if(virtual == equiped)
                return matchId;
         
            if(armorMapping[virtual.ordinal()][equiped.ordinal()] == true)
                return matchId;
         
            return noMatchId;
        }
       
       
       
        public static void setVirtualRhand(L2PcInstance actor)
        {
            actor.visualArmor.weaponRHANDId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND);
        }
       
        public static void setVirtualLhand(L2PcInstance actor)
        {
            actor.visualArmor.weaponLHANDId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND);
        }
       
        public static void setVirtualGloves(L2PcInstance actor)
        {
            actor.visualArmor.glovesTextureId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES);
        }
       
        public static void setVirtualBody(L2PcInstance actor)
        {
            actor.visualArmor.armorTextureId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST);
        }
       
        public static void setVirtualPants(L2PcInstance actor)
        {
            int chestId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST);
            int pantsId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS);
         
            if(chestId != 0 && pantsId==0)
                actor.visualArmor.pantsTextureId = chestId;
            else
                actor.visualArmor.pantsTextureId = pantsId;
        }
       
        public static void setVirtualBoots(L2PcInstance actor)
        {
            actor.visualArmor.bootsTextureId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET);
        }
       
        //TODO: Merge the armor getters in one function.
        public static int getVirtualGloves(L2PcInstance actor)
        {
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
            if(equipedItem == null)
                return 0;
            //ClassCastException wont happen unless some jackass changes the values from the database.
            L2Armor equipedGloves = (L2Armor)actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItem();
            int equipedGlovesId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES);
         
            int glovesTextureId = actor.visualArmor.glovesTextureId;
            L2Armor virtualGloves = (L2Armor)ItemTable.getInstance().getTemplate(glovesTextureId);
         
            if(glovesTextureId != 0)
                return armorMatching(virtualGloves.getItemType(), equipedGloves.getItemType(),glovesTextureId, equipedGlovesId);
            else
                return equipedGlovesId;
        }
       
        public static int getVirtualBody(L2PcInstance actor)
        {
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
            if(equipedItem == null)
                return 0;
            //ClassCastException wont happen unless some jackass changes the values from the database.
            L2Armor equipedChest = (L2Armor)actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem();
            int equipedChestId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST);
         
            int chestTextureId = actor.visualArmor.armorTextureId;
            L2Armor virtualChest = (L2Armor)ItemTable.getInstance().getTemplate(chestTextureId);
         
            if(chestTextureId != 0)
                return armorMatching(virtualChest.getItemType(), equipedChest.getItemType(),chestTextureId, equipedChestId);
            else
                return equipedChestId;
        }
       
        /**
        * This is a brain fu**er handling the pants since they are
        * also part of a fullbody armor.
        * @param actor
        * @return
        */
        public static int getVirtualPants(L2PcInstance actor)
        {
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS);
         
            //Here comes the tricky part. If pants are null, then check for a fullbody armor.
            if(equipedItem == null)
                equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
            if(equipedItem == null)
                return 0;
             
            int pantsTextureId = actor.visualArmor.pantsTextureId;
         
            L2Armor equipedPants = (L2Armor) equipedItem.getItem();
         
            if(equipedPants.getBodyPart() != L2Item.SLOT_FULL_ARMOR && equipedPants.getBodyPart() != L2Item.SLOT_LEGS)
                return 0;
            int equipedPantsId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS);
         
         
            L2Armor virtualPants = (L2Armor)ItemTable.getInstance().getTemplate(pantsTextureId);
         
            if(pantsTextureId != 0)
                return armorMatching(virtualPants.getItemType(), equipedPants.getItemType(),pantsTextureId, equipedPantsId);
            else
                return equipedPantsId;
        }
       
        public static int getVirtualBoots(L2PcInstance actor)
        {
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET);
            if(equipedItem == null)
                return 0;
            //ClassCastException wont happen unless some jackass changes the values from the database.
            L2Armor equipedBoots = (L2Armor)actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItem();
            int equipedBootsId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET);
         
            int bootsTextureId = actor.visualArmor.bootsTextureId;
            L2Armor virtualGloves = (L2Armor)ItemTable.getInstance().getTemplate(bootsTextureId);
         
            if(bootsTextureId != 0)
                return armorMatching(virtualGloves.getItemType(), equipedBoots.getItemType(),bootsTextureId, equipedBootsId);
            else
                return equipedBootsId;
        }
       
        public static int getLHAND(L2PcInstance actor)
        {
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
            int equipedItemId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND);
         
            int weaponLHANDId = actor.visualArmor.weaponLHANDId;
            L2Item virtualItem = ItemTable.getInstance().getTemplate(weaponLHANDId);
         
            if(equipedItem == null || weaponLHANDId == 0)
                return equipedItemId;
         
            //Only check same weapon types. Virtual replacement should not happen between armor/weapons.
            if(equipedItem.getItem() instanceof L2Weapon && virtualItem instanceof L2Weapon)
            {
                L2Weapon weapon = (L2Weapon) equipedItem.getItem();
                L2Weapon virtualweapon = (L2Weapon)virtualItem;
             
                return weaponMatching(virtualweapon.getItemType(), weapon.getItemType(), weaponLHANDId, equipedItemId);
            }
            else if(equipedItem.getItem() instanceof L2Armor && virtualItem instanceof L2Armor)
            {
                L2Armor armor = (L2Armor) equipedItem.getItem();
                L2Armor virtualarmor = (L2Armor)virtualItem;
             
                return armorMatching(virtualarmor.getItemType(), armor.getItemType(), weaponLHANDId, equipedItemId);
            }
            return equipedItemId;
        }
       
        public static int getRHAND(L2PcInstance actor)
        {
            int weaponRHANDId = actor.visualArmor.weaponRHANDId;
            L2ItemInstance equipedItem = actor.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
            int equipedItemId = actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND);
            L2Item virtualItem = ItemTable.getInstance().getTemplate(weaponRHANDId);
         
            if(equipedItem == null || weaponRHANDId == 0)
                return equipedItemId;
         
            //Only check same weapon types. Virtual replacement should not happen between armor/weapons.
            if(equipedItem.getItem() instanceof L2Weapon && virtualItem instanceof L2Weapon)
            {
                L2Weapon weapon = (L2Weapon) equipedItem.getItem();
                L2Weapon virtualweapon = (L2Weapon)virtualItem;
             
                return weaponMatching(virtualweapon.getItemType(), weapon.getItemType(), weaponRHANDId, equipedItemId);
            }
            else if(equipedItem.getItem() instanceof L2Armor && virtualItem instanceof L2Armor)
            {
                L2Armor armor = (L2Armor) equipedItem.getItem();
                L2Armor virtualarmor = (L2Armor)virtualItem;
             
                return armorMatching(virtualarmor.getItemType(), armor.getItemType(), weaponRHANDId, equipedItemId);
            }
            return equipedItemId;
         
        }
       
       
       
        public static int getCloak(L2PcInstance actor)
        {
            if(actor.visualArmor.weaponLRHANDId == 1)
                return 0;
            else
                return actor.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CLOAK);
             
        }
       
        public static void dressMe(L2PcInstance activeChar)
        {
            setVirtualBody(activeChar);
            setVirtualGloves(activeChar);
            setVirtualPants(activeChar);
            setVirtualBoots(activeChar);
            setVirtualLhand(activeChar);
            setVirtualRhand(activeChar);
         
            InventoryUpdate iu = new InventoryUpdate();
            activeChar.sendPacket(iu);
            activeChar.broadcastUserInfo();
            InventoryUpdate iu2 = new InventoryUpdate();
            activeChar.sendPacket(iu2);
            activeChar.broadcastUserInfo();
            activeChar.sendMessage("You changed clothes.");
            activeChar.visualArmor.updateVisualArmor();
        }
     }
    Index: java/com/l2jserver/extensions/VisualArmorModel.java
    ===================================================================
    --- java/com/l2jserver/extensions/VisualArmorModel.java (revision 0)
        java/com/l2jserver/extensions/VisualArmorModel.java (revision 0)
    @@ -0,0  1,171 @@
     /*
      * This program is free software: you can redistribute it and/or modify it under
      * the terms of the GNU General Public License as published by the Free Software
      * Foundation, either version 3 of the License, or (at your option) any later
      * version.
      *
      * This program is distributed in the hope that it will be useful, but WITHOUT
      * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
      * details.
      *
      * You should have received a copy of the GNU General Public License along with
      * this program. If not, see .
      */
     package com.l2jserver.extensions;
     
     import java.sql.Connection;
     import java.sql.PreparedStatement;
     import java.sql.ResultSet;
     import java.sql.SQLException;
     import com.l2jserver.L2DatabaseFactory;
     import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
     import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
     
     /**
      * @author Issle
      *
      */
     public class VisualArmorModel
     {
        private static final String RESTORE_VISUAL_ARMOR = "SELECT
    GlovesId,ChestId,BootsId,PantsId,LeftHandId,RightHandId,DoubleHandId
    FROM visual_armor WHERE CharId=?";
        private static final String UPDATE_VISUAL_ARMOR = "UPDATE
    visual_armor SET
    GlovesId=?,ChestId=?,BootsId=?,PantsId=?,LeftHandId=?,RightHandId=?,DoubleHandId=?
     WHERE CharId=?";
        private static final String CREATE_VISUAL_ARMOR = "INSERT INTO
    visual_armor
    (CharId,GlovesId,ChestId,BootsId,PantsId,LeftHandId,RightHandId,DoubleHandId)
     values (?,?,?,?,?,?,?,?)";
       
        public static final String CREATE =
            "CREATE TABLE IF NOT EXISTS `visual_armor` ("
            "`CharId` int(11) NOT NULL,"
            "`GlovesId` int(11) NOT NULL DEFAULT '0',"
            "`BootsId` int(11) NOT NULL DEFAULT '0',"
            "`ChestId` int(11) NOT NULL DEFAULT '0',"
            "`PantsId` int(11) NOT NULL DEFAULT '0',"
            "`LeftHandId` int(11) NOT NULL DEFAULT '0',"
            "`RightHandId` int(11) NOT NULL DEFAULT '0',"
            "`DoubleHandId` int(11) NOT NULL DEFAULT '0',PRIMARY KEY (`CharId`))";
       
        public static final String DROP =
            "DROP TABLE 'visual_armor'";
       
        public int glovesTextureId=0;
        public int armorTextureId=0;
        public int pantsTextureId=0;
        public int bootsTextureId=0;
        public int weaponLHANDId=0;
        public int weaponRHANDId=0;
        public int weaponLRHANDId=0;
        public int ownerId;
       
       
        public void updateVisualArmor()
        {
            Connection con = null;
            try
            {
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(UPDATE_VISUAL_ARMOR);
                statement.setInt(1, glovesTextureId);
                statement.setInt(2, armorTextureId);
                statement.setInt(3, bootsTextureId);
                statement.setInt(4, pantsTextureId);
                statement.setInt(5, weaponLHANDId);
                statement.setInt(6, weaponRHANDId);
                statement.setInt(7, weaponLRHANDId);
                statement.setInt(8, ownerId);
                statement.execute();
                statement.close();
     
            }
            catch (SQLException e)
            {
                e.printStackTrace();
            }
            finally
            {
                try { con.close(); } catch (Exception e) {}
            }
        }
       
        public VisualArmorModel(L2PcInstance activeChar)
        {
            ownerId = activeChar.getObjectId();
            Connection con = null;
            try
            {
                con = L2DatabaseFactory.getInstance().getConnection();
             
                PreparedStatement statement = con.prepareStatement(RESTORE_VISUAL_ARMOR);
                statement.setInt(1, ownerId);
                ResultSet rset = statement.executeQuery();
                boolean got = false;
                while(rset.next())
                {
                    glovesTextureId = rset.getInt("GlovesId");
                    armorTextureId = rset.getInt("ChestId");
                    pantsTextureId = rset.getInt("PantsId");
                    bootsTextureId = rset.getInt("BootsId");
                    weaponLHANDId = rset.getInt("LeftHandId");
                    weaponRHANDId = rset.getInt("RightHandId");
                    weaponLRHANDId = rset.getInt("DoubleHandId");
                    got = true;
         
                }
             
                rset.close();
                statement.close();
             
                if(got == false)
                {
                    createVisualArmor();
                }
             
                InventoryUpdate iu = new InventoryUpdate();
                activeChar.sendPacket(iu);
                activeChar.broadcastUserInfo();
                InventoryUpdate iu2 = new InventoryUpdate();
                activeChar.sendPacket(iu2);
                activeChar.broadcastUserInfo();
                activeChar.sendMessage("You changed clothes.");
            }
            catch (SQLException e)
            {
                e.printStackTrace();
            }
            finally
            {
                try { con.close(); } catch (Exception e) {}
            }
        }
       
        public void createVisualArmor() throws SQLException
        {
            Connection con = null;
         
            try
            {
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(CREATE_VISUAL_ARMOR);
             
                statement.setInt(1, ownerId);
                statement.setInt(2, 0);
                statement.setInt(3, 0);
                statement.setInt(4, 0);
                statement.setInt(5, 0);
                statement.setInt(6, 0);
                statement.setInt(7, 0);
                statement.setInt(8, 0);
             
                statement.executeUpdate();
                statement.close();
            }
            catch (Exception e)
            {
                e.printStackTrace();
            }
            finally
            {
                try { con.close(); } catch (Exception e) {}
            }
        }
       
     }
     
    Index: java/com/l2jserver/gameserver/GameServer.java
    ===================================================================
    --- java/com/l2jserver/gameserver/GameServer.java  (revision 4469)
        java/com/l2jserver/gameserver/GameServer.java  (working copy)
    @@ -32,6  32,7 @@
     import com.l2jserver.Config;
     import com.l2jserver.L2DatabaseFactory;
     import com.l2jserver.Server;
     import com.l2jserver.extensions.VisualArmorController;
     import com.l2jserver.gameserver.cache.CrestCache;
     import com.l2jserver.gameserver.cache.HtmCache;
     import com.l2jserver.gameserver.datatables.AccessLevels;
    @@ -315,6  316,7 @@
            BoatManager.getInstance();
            AirShipManager.getInstance();
            GraciaSeedsManager.getInstance();
            VisualArmorController.load();
         
            try
            {
    Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java    (revision 4469)
        java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java    (working copy)
    @@ -38,6  38,7 @@
     
     import com.l2jserver.Config;
     import com.l2jserver.L2DatabaseFactory;
     import com.l2jserver.extensions.VisualArmorModel;
     import com.l2jserver.gameserver.Announcements;
     import com.l2jserver.gameserver.GameTimeController;
     import com.l2jserver.gameserver.GeoData;
    @@ -274,6  275,7 @@
      */
     public final class L2PcInstance extends L2Playable
     {
        public VisualArmorModel visualArmor;
        // Character Skill SQL String Definitions:
        private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT
    skill_id,skill_level FROM character_skills WHERE charId=? AND
    class_index=?";
        private static final String ADD_NEW_SKILL = "INSERT INTO
    character_skills (charId,skill_id,skill_level,class_index) VALUES
    (?,?,?,?)";
    @@ -324,6  326,8 @@
        public static final int STORE_PRIVATE_MANUFACTURE = 5;
        public static final int STORE_PRIVATE_PACKAGE_SELL = 8;
       
       
       
        /** The table containing all minimum level needed for each Expertise (None, D, C, B, A, S, S80, S84)*/
        private static final int[] EXPERTISE_LEVELS =
        {
    @@ -1254,6  1258,7 @@
            if (!Config.WAREHOUSE_CACHE)
                getWarehouse();
            startVitalityTask();
            visualArmor = new VisualArmorModel(this);
        }
       
        private L2PcInstance(int objectId)
    Index: java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java  (revision 4469)
        java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java  (working copy)
    @@ -17,6  17,7 @@
     import java.util.logging.Logger;
     
     import com.l2jserver.Config;
     import com.l2jserver.extensions.VisualArmorController;
     import com.l2jserver.gameserver.datatables.NpcTable;
     import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
     import com.l2jserver.gameserver.model.actor.L2Decoy;
    @@ -249,20  250,20 @@
                writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
                if (_airShipHelm == 0)
                {
    -              writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    -              writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
                    writeD(VisualArmorController.getRHAND(_activeChar));
                    writeD(VisualArmorController.getLHAND(_activeChar));
                }
                else
                {
                    writeD(_airShipHelm);
                    writeD(0);
                }
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CLOAK));
    -          writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
                writeD(VisualArmorController.getVirtualGloves(_activeChar));
                writeD(VisualArmorController.getVirtualBody(_activeChar));
                writeD(VisualArmorController.getVirtualPants(_activeChar));
                writeD(VisualArmorController.getVirtualBoots(_activeChar));
                writeD(VisualArmorController.getCloak(_activeChar));
                writeD(VisualArmorController.getRHAND(_activeChar));
                writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
                writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
                // T1 new d's
    Index: java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java  (revision 4469)
        java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java  (working copy)
    @@ -15,6  15,7 @@
     package com.l2jserver.gameserver.network.serverpackets;
     
     import com.l2jserver.Config;
     import com.l2jserver.extensions.VisualArmorController;
     import com.l2jserver.gameserver.datatables.NpcTable;
     import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
     import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
    @@ -192,20  193,20 @@
            writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
            if (_airShipHelm == 0)
            {
    -          writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    -          writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
                writeD(VisualArmorController.getRHAND(_activeChar));
                writeD(VisualArmorController.getLHAND(_activeChar));
            }
            else
            {
                writeD(_airShipHelm);
                writeD(0);
            }
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CLOAK));
    -      writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
            writeD(VisualArmorController.getVirtualGloves(_activeChar));
            writeD(VisualArmorController.getVirtualBody(_activeChar));
            writeD(VisualArmorController.getVirtualPants(_activeChar));
            writeD(VisualArmorController.getVirtualBoots(_activeChar));
            writeD(VisualArmorController.getCloak(_activeChar));
            writeD(VisualArmorController.getRHAND(_activeChar));
            writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
            writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
            writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));

CitarDATA:

    Index: data/scripts/handlers/MasterHandler.java===================================================================
    --- data/scripts/handlers/MasterHandler.java    (revision 7732)
        data/scripts/handlers/MasterHandler.java    (working copy)
    @@ -245,6  245,7 @@
     import handlers.voicedcommandhandlers.Debug;
     import handlers.voicedcommandhandlers.Lang;
     import handlers.voicedcommandhandlers.TvTVoicedInfo;
     import handlers.voicedcommandhandlers.VisualArmor;
     import handlers.voicedcommandhandlers.Wedding;
     import handlers.voicedcommandhandlers.stats;
     
    @@ -550,6  551,8 @@
                VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Lang());
            if (Config.L2JMOD_DEBUG_VOICE_COMMAND)
                VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Debug());
         
            VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new VisualArmor());
            _log.config("Loaded "  VoicedCommandHandler.getInstance().size()  " VoicedHandlers");
        }
       
    Index: data/scripts/handlers/voicedcommandhandlers/VisualArmor.java
    ===================================================================
    --- data/scripts/handlers/voicedcommandhandlers/VisualArmor.java    (revision 0)
        data/scripts/handlers/voicedcommandhandlers/VisualArmor.java    (revision 0)
    @@ -0,0  1,65 @@
     /*
      * This program is free software: you can redistribute it and/or modify it under
      * the terms of the GNU General Public License as published by the Free Software
      * Foundation, either version 3 of the License, or (at your option) any later
      * version.
      *
      * This program is distributed in the hope that it will be useful, but WITHOUT
      * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
      * details.
      *
      * You should have received a copy of the GNU General Public License along with
      * this program. If not, see .
      */
     package handlers.voicedcommandhandlers;
     
     import com.l2jserver.extensions.VisualArmorController;
     import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
     import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
     import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
     
     public class VisualArmor implements IVoicedCommandHandler
     {
        private static final String[] VOICED_COMMANDS =
        {
            "dressme"
        };
       
       
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
        {
            if(command.contains("dressme"))
            {
                VisualArmorController.dressMe(activeChar);
                activeChar.sendMessage("Dressme command enabled.");
            }
            return true;
        }
       
       
        public String[] getVoicedCommandList()
        {
            return VOICED_COMMANDS;
        }
     }
    \ No newline at end of file

pantrukilla

Buenas, ocupo este comando porque para mi es el mas cómodo, instale un paquete de skins (suits - ALLDRESS) como era de esperar no guarda la visual de los guantes y las botas, hay una sección en el VisualArmorController que si guarda los pants, intente replicar esta función para el resto pero no lo logre. solo logre que ingresara los datos al DB.



existe alguna manera de modificar para que se vea el skin completo?

afidrk

Debes de estar registrado para poder ver el contenido indicado. Registrate o ConectateBuenas, ocupo este comando porque para mi es el mas cómodo, instale un paquete de skins (suits - ALLDRESS) como era de esperar no guarda la visual de los guantes y las botas, hay una sección en el VisualArmorController que si guarda los pants, intente replicar esta función para el resto pero no lo logre. solo logre que ingresara los datos al DB.



existe alguna manera de modificar para que se vea el skin completo?

Probaste modificar la suit de tal manera que en vez de ser "fullbody" sea "alldress"? Quizás de esa manera se soluciona