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Control Vehiculos

Iniciado por Swarlog, May 13, 2025, 06:43 PM

Tema anterior - Siguiente tema

Swarlog

Información Adicional:

Contiene los códigos necesarios para apagar/encencer las luces del behiculo, abrir todas las puertas del vehiculo (incluido capo y maletero), sistema de alarma y apagado/encendido del motor. Espero que les sea util!

Código:

// Ultimate Vehicle Control by Camacorn
// Keep These Credits Please

// Includes
#include <a_samp>
#include <zcmd>

// Forwards
forward NearByMessage( playerid, colour, string[]);

// Colors
#define RED 			0xE60000FF
#define ORANGE 			0xF97804FF
#define NICESKY 		0x00C2ECFF
#define WHITE 			0xFFFFFFFF

// Defines
new bool:Engine[MAX_VEHICLES];
new DoorInfo[MAX_PLAYERS], AlarmInfo[MAX_PLAYERS], HoodInfo[MAX_PLAYERS], TrunkInfo[MAX_PLAYERS];
new LightPwr[3000];

// Script
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Ultimate Vehicle Control By Camacorn   ");
	print(" Started..............................  ");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	print("\n--------------------------------------");
	print(" Ultimate Vehicle Control By Camacorn   ");
	print(" Exited...............................  ");
	print("--------------------------------------\n");
	return 1;
}

// Stocks
stock GetName( playerid )
{
	new Name[ MAX_PLAYER_NAME ];

	if( IsPlayerConnected( playerid ) )
	{
		GetPlayerName( playerid, Name, sizeof( Name ) );
	}
	else
	{
		Name = "Disconnected/Nothing";
	}

	return Name;
}

stock sscanf(string[], format[], {Float,_}:...)
{
	#if defined isnull
	if (isnull(string))
		#else
	if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
		#endif
	{
		return format[0];
	}
	#pragma tabsize 4
	new
	formatPos = 0,
	stringPos = 0,
	paramPos = 2,
	paramCount = numargs(),
	delim = ' ';
	while (string[stringPos] && string[stringPos] <= ' ')
	{
		stringPos++;
	}
	while (paramPos < paramCount && string[stringPos])
	{
		switch (format[formatPos++])
		{
			case '\0':
			{
				return 0;
			}
			case 'i', 'd':
			{
				new
				neg = 1,
				num = 0,
				ch = string[stringPos];
				if (ch == '-')
				{
					neg = -1;
					ch = string[++stringPos];
				}
				do
				{
					stringPos++;
					if ('0' <= ch <= '9')
					{
						num = (num * 10) + (ch - '0');
					}
					else
					{
						return -1;
					}
				}
				while ((ch = string[stringPos]) > ' ' && ch != delim);
				setarg(paramPos, 0, num * neg);
			}
			case 'h', 'x':
			{
				new
				num = 0,
				ch = string[stringPos];
				do
				{
					stringPos++;
					switch (ch)
					{
						case 'x', 'X':
						{
							num = 0;
							continue;
						}
						case '0' .. '9':
						{
							num = (num << 4) | (ch - '0');
						}
						case 'a' .. 'f':
						{
							num = (num << 4) | (ch - ('a' - 10));
						}
						case 'A' .. 'F':
						{
							num = (num << 4) | (ch - ('A' - 10));
						}
						default:
						{
							return -1;
						}
					}
				}
				while ((ch = string[stringPos]) > ' ' && ch != delim);
				setarg(paramPos, 0, num);
			}
			case 'c':
			{
				setarg(paramPos, 0, string[stringPos++]);
			}
			case 'f':
			{

				new changestr[16], changepos = 0, strpos = stringPos;
				while(changepos < 16 && string[strpos] && string[strpos] != delim)
				{
					changestr[changepos++] = string[strpos++];
				}
				changestr[changepos] = '\0';
				setarg(paramPos,0,_:floatstr(changestr));
			}
			case 'p':
			{
				delim = format[formatPos++];
				continue;
			}
			case '\'':
			{
				new
				end = formatPos - 1,
				ch;
				while ((ch = format[++end]) && ch != '\'') {}
				if (!ch)
				{
					return -1;
				}
				format[end] = '\0';
				if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
				{
					if (format[end + 1])
					{
						return -1;
					}
					return 0;
				}
				format[end] = '\'';
				stringPos = ch + (end - formatPos);
				formatPos = end + 1;
			}
			case 'u':
			{
				new
				end = stringPos - 1,
				id = 0,
				bool:num = true,
				ch;
				while ((ch = string[++end]) && ch != delim)
				{
					if (num)
					{
						if ('0' <= ch <= '9')
						{
							id = (id * 10) + (ch - '0');
						}
						else
						{
							num = false;
						}
					}
				}
				if (num && IsPlayerConnected(id))
				{
					setarg(paramPos, 0, id);
				}
				else
				{
					#if !defined foreach
					#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
					#define __SSCANF_FOREACH__
					#endif
					string[end] = '\0';
					num = false;
					new
					name[MAX_PLAYER_NAME];
					id = end - stringPos;
					foreach (Player, playerid)
					{
						GetPlayerName(playerid, name, sizeof (name));
						if (!strcmp(name, string[stringPos], true, id))
						{
							setarg(paramPos, 0, playerid);
							num = true;
							break;
						}
					}
					if (!num)
					{
						setarg(paramPos, 0, INVALID_PLAYER_ID);
					}
					string[end] = ch;
					#if defined __SSCANF_FOREACH__
					#undef foreach
					#undef __SSCANF_FOREACH__
					#endif
				}
				stringPos = end;
			}
			case 's', 'z':
			{
				new
				i = 0,
				ch;
				if (format[formatPos])
				{
					while ((ch = string[stringPos++]) && ch != delim)
					{
						setarg(paramPos, i++, ch);
					}
					if (!i)
					{
						return -1;
					}
				}
				else
				{
					while ((ch = string[stringPos++]))
					{
						setarg(paramPos, i++, ch);
					}
				}
				stringPos--;
				setarg(paramPos, i, '\0');
			}
			default:
			{
				continue;
			}
		}
		while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
		{
			stringPos++;
		}
		while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
		{
			stringPos++;
		}
		paramPos++;
	}
	do
	{
		if ((delim = format[formatPos++]) > ' ')
		{
			if (delim == '\'')
			{
				while ((delim = format[formatPos++]) && delim != '\'') {}
			}
			else if (delim != 'z')
			{
				return delim;
			}
		}
	}
	while (delim > ' ');
	return 0;
}

public OnGameModeInit()
{
	ManualVehicleEngineAndLights();
	return 1;
}

// This is for the Messages used on the Engine command!
public NearByMessage( playerid, colour, string[])
{
	new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		GetPlayerPos( playerid, PlayerX, PlayerY, PlayerZ);
		if(IsPlayerInRangeOfPoint(i, 12, PlayerX, PlayerY, PlayerZ) )
		{
			if(GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( i ) && GetPlayerInterior( playerid ) == GetPlayerInterior( i ) )
			{
				SendClientMessage(i, colour, string);
			}
		}
	}
	return 1;
}

public OnVehicleRespray( playerid, vehicleid, color1, color2)
{
	if (LightPwr[vehicleid] == 0)
	{
		new panels,doors,lights,tires;
		GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
		UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
	}
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

// ZCMD Commands:
command(lights,playerid,params[])
{
	new light[4];
	new vehicleid,panels,doors,lights,tires;
	if(sscanf(params,"s",light) != 0) return SendClientMessage(playerid,WHITE,"[USAGE]: '/LIGHTS [ON/OFF]'");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,ORANGE,"You aren't in a vehicle!");
	if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,RED,"You aren't the driver!");
	if(strcmp(light,"off",true,3) == 0)
	{
		vehicleid = GetPlayerVehicleID(playerid);
		GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
		UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
		SendClientMessage(playerid,WHITE,"Lights {E31919}off!");
		LightPwr[vehicleid] = 0;
	}
	else if(strcmp(light,"on",true,2) == 0)
	{
		vehicleid = GetPlayerVehicleID(playerid);
		GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
		UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
		SendClientMessage(playerid,WHITE,"Lights {2F991A}on!");
		SendClientMessage(playerid,ORANGE,"Remember that if it's light out, the lights wont be visible!");
		LightPwr[vehicleid] = 1;
	}
	return 1;
}
command(engine,playerid,params[])
{
	new vehicleid;
	new string[55];
	new turn[4];
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new car = GetPlayerVehicleID(playerid);
	if(sscanf(params,"s",turn) != 0) return SendClientMessage(playerid,WHITE,"[USAGE]: '/ENGINE [ON/OFF]'");
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,ORANGE,"You must be in a vehicle!");
	if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,RED,"Sorry, You Are Not The Driver Of This Vehicle!");
	vehicleid = GetPlayerVehicleID(playerid);
	if(strcmp(turn,"off",true,3) == 0)
	{
		if(!Engine[vehicleid]) return SendClientMessage(playerid,WHITE,"The Engine Is Already Switched {E31919}Off!");
		format(string,sizeof(string),"%s stops his vehicle engine!",GetName(playerid));
		NearByMessage( playerid, NICESKY, string);
		TogglePlayerControllable(playerid, true);
		GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
		SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
		Engine[vehicleid] = false;
	}
	else if(strcmp(turn,"on",true,2) == 0)
	{
		new Float:health;
		car = GetPlayerVehicleID(playerid);
		GetVehicleHealth(car, health);
		if(health >350)
		{
			if(Engine[vehicleid]) return SendClientMessage(playerid,WHITE,"The Engine Is Already Switched {2F991A}On!");
			format(string,sizeof(string),"%s starts his vehicle engine!",GetName(playerid));
			NearByMessage( playerid, NICESKY, string);
			TogglePlayerControllable(playerid, true);
			GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
			SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
			Engine[vehicleid] = true;
		}
		else
		{
			SendClientMessage(playerid, ORANGE, "Your Vehicles Moter Is Damaged, Engine Off!");
			Engine[vehicleid] = false;
			RemovePlayerFromVehicle(playerid);
		}
	}
	else return SendClientMessage(playerid,RED,"[USAGE]: '/ENGINE [ON/OFF]'");
	return 1;
}

command(open,playerid,params[])
{
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new car = GetPlayerVehicleID(playerid);
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,ORANGE,"You aren't in a vehicle!");
	if(strcmp(params, "hood", true) == 0)
	{
		if(car != INVALID_VEHICLE_ID)
		{
			if(HoodInfo[playerid] == 0)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
				HoodInfo[playerid] = 1;
				SendClientMessage(playerid, WHITE, "Hood {2F991A}open!");
			}
			else if(HoodInfo[playerid] == 1)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
				HoodInfo[playerid] = 0;
				SendClientMessage(playerid, WHITE, "Hood {E31919}closed!");
			}
		}
	}
	else if(strcmp(params, "trunk", true) == 0)
	{
		if(car != INVALID_VEHICLE_ID)
		{
			if(TrunkInfo[playerid] == 0)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
				TrunkInfo[playerid] = 1;
				SendClientMessage(playerid, WHITE, "Trunk {2F991A}open!");
			}
			else if(TrunkInfo[playerid] == 1)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
				TrunkInfo[playerid] = 0;
				SendClientMessage(playerid, WHITE, "Trunk {E31919}closed!");
			}
		}
	}
	else if(strcmp(params, "doors", true) == 0)
	{
		if(car != INVALID_VEHICLE_ID)
		{
			if(DoorInfo[playerid] == 0)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
				DoorInfo[playerid] = 1;
				SendClientMessage(playerid, WHITE, "Doors {2F991A}open!");
			}
			else if(DoorInfo[playerid] == 1)
			{
				GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
				SetVehicleParamsEx(car,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
				DoorInfo[playerid] = 0;
				SendClientMessage(playerid, WHITE, "Doors {E31919}closed!");
			}
		}
	}
	else SendClientMessage(playerid, WHITE, "SYNTAX: {E31919}/OPEN [HOOD/TRUNK/DOORS]");
	return 1;
}

command(vehinfo,playerid,params[])
{
	SendClientMessage(playerid, ORANGE,"Camacorns Ultimate Vehicle Control CMDS:");
	SendClientMessage(playerid, WHITE,"Headlights: /LIGHTS [ON/OFF]");
	SendClientMessage(playerid, WHITE,"Doors: /OPEN [HOOD/TRUNK/DOORS]");
	SendClientMessage(playerid, WHITE,"Alarm: /ALARM");
	SendClientMessage(playerid, WHITE,"Engine: /ENGINE [ON/OFF]");
	return 1;
}

command(alarm,playerid,params[])
{
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new car = GetPlayerVehicleID(playerid);
	if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,ORANGE,"You must be in a vehicle!");
	if(AlarmInfo[playerid] == 0)
	{
		GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
		SetVehicleParamsEx(car,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
		AlarmInfo[playerid] = 1;
		SendClientMessage(playerid, WHITE, "Alarm {2F991A}on!");
	}
	else if(AlarmInfo[playerid] == 1)
	{
		GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
		SetVehicleParamsEx(car,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
		AlarmInfo[playerid] = 0;
		SendClientMessage(playerid, WHITE, "Alarm {E31919}off!");
	}
	return 1;
}

public OnPlayerSpawn(playerid)
{
	SendClientMessage(playerid, ORANGE, "This server uses Camacorns 'Ultimate Vehicle Control' script.");
	SendClientMessage(playerid, WHITE,"Ultimate Vehicle Control Commands: [/VEHINFO]");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	new engine,lights,alarm,doors,bonnet,boot,objective,panels,tires;
	new car = GetPlayerVehicleID(playerid);
	if (Engine[vehicleid] == false)
	{
		GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
		SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
	}
	else if (Engine[vehicleid] == true)
	{
		GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
		SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
	}
	if (LightPwr[vehicleid] == 0)
	{
		GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
		UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
	}
	else
	{
		GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
		UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
	}
	SendClientMessage(playerid, ORANGE, "Headlights: [/LIGHTS [on/off]] Alarm: [/ALARM] Doors: [/OPEN [hood/trunk/doors]]!");
	return 1;
}

// Ultimate Vehicle Control by Camacorn
// Keep These Credits Pleas