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Estilos de lucha

Iniciado por Swarlog, Ene 30, 2023, 11:19 PM

Tema anterior - Siguiente tema

Swarlog

Información Adicional:

Se trata de un fs con todos los estilos de lucha disponibles mediante el uso de comandos, espero que les guste!

Código:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
new Float:pos[200][3];
#define ROJO 0xFF000000
#define VERDE_ 0x00FF0000
#pragma tabsize 0
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
      if (strcmp("/estilosdelucha", cmdtext, true, 10) == 0)
      {


      SendClientMessage(playerid, VERDE_, "|________[Estilos de Lucha]________|");
      SendClientMessage(playerid, VERDE_, "Use /boxeo para aprender boxeo.");
      SendClientMessage(playerid, VERDE_, "Use /kungfu para aprender kungfu.");
      SendClientMessage(playerid, VERDE_, "Use /codos para aprender a luchar con los codos.");
      SendClientMessage(playerid, VERDE_, "Use /normal para aprender normal.");
      SendClientMessage(playerid, VERDE_, "Use /patadas para aprender a dar patadas.");
      SendClientMessage(playerid, VERDE_, "|_________________________________|");
    return 1;
    }




      if (strcmp("/boxeo", cmdtext, true, 10) == 0)
      {


      GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
      if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
      {

    SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
    SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear Boxeo");
      }
    else
  {
  SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
      }
return 1;
    }




      if (strcmp("/kungfu", cmdtext, true, 10) == 0)
      {


      GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
      if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
      {

      SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
      SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con Kung Fu.");
      }
  else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
     }
return 1;
    }




      if (strcmp("/codos", cmdtext, true, 10) == 0)
   {


      GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
      if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
      {

    SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
    SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con los codos.");
    }
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
     }
return 1;
    }

      if (strcmp("/normal", cmdtext, true, 10) == 0)
   {


      GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
      if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
      {

    SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
    SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear normal.");
    }
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
     }
return 1;
    }


      if (strcmp("/patadas", cmdtext, true, 10) == 0)
   {


      GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
      if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
      {

    SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
    SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con patadas");
    }
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
     }
return 1;
    }

return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}