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if(strcmp(cmd,"/members",true)==0)
{
new teamnumber;
if (PlayerInfo[playerid][pLeader] != 0) teamnumber = PlayerInfo[playerid][pLeader];
else if (PlayerInfo[playerid][pMember] != 0) teamnumber = PlayerInfo[playerid][pMember];
else if (PlayerInfo[playerid][pFMember] != 255) teamnumber = PlayerInfo[playerid][pFMember];
else
{
SendClientMessage(playerid, COLOR_GRAD1, "You are not a member of an organization!");
return 1;
}
new alevel[25], alevel2[25];
if(PlayerInfo[playerid][pDivision] == 1) { alevel = "TNR"; }
else if(PlayerInfo[playerid][pDivision] == 2) { alevel = "CID"; }
else if(PlayerInfo[playerid][pDivision] == 3) { alevel = "HSIU"; }
else if(PlayerInfo[playerid][pDivision] == 4) { alevel = "SWAT"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 1) { alevel2 = "TNR"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 2) { alevel2 = "CID"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 3) { alevel2 = "HSIU"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 4) { alevel2 = "SWAT"; }
SendClientMessage(playerid, 0x808000AA, "Members Online:");
foreach (Player, i)
{
if (IsPlayerConnected(i))
{
GetPlayerRPName(i, sendername, sizeof(sendername));
format(string, sizeof(string), "");
if(PlayerInfo[playerid][pLeader] || PlayerInfo[playerid][pMember])
{
if (PlayerInfo[i][pLeader] == teamnumber && PlayerInfo[i][pDivisionLeader])
{
format(string, sizeof(string), "%s (Leader), Division: %s",sendername, alevel2);
}
else if (PlayerInfo[i][pLeader] == teamnumber && PlayerInfo[i][pDivisionLeader])
{
format(string, sizeof(string), "%s (Leader)",sendername);
}
else if (PlayerInfo[i][pMember] == teamnumber && PlayerInfo[i][pDivision] != 0)
{
format(string, sizeof(string), "%s, Rank: %d, Division: %s",sendername, PlayerInfo[i][pRank], alevel);
}
else if (PlayerInfo[i][pMember] == teamnumber && PlayerInfo[i][pDivision] == 0)
{
format(string, sizeof(string), "%s, Rank: %d.",sendername, PlayerInfo[i][pRank]);
}
}
else if(PlayerInfo[playerid][pFMember] != 255)
{
if (PlayerInfo[i][pFMember] == teamnumber)
{
format(string, sizeof(string), "%s, Rank: %d.",sendername, PlayerInfo[i][pRank]);
}
}
if (strlen(string) > 1) SendClientMessage(playerid, 0xF5DEB3AA, string);
}
}
}
if (strcmp("/subirnivel", cmdtext, true, 10) == 0)
{
new oldlevel;
new newlevel;
oldlevel = GetPlayerWantedLevel(playerid);
newlevel = oldlevel + 1;
SetPlayerWantedLevel(playerid, newlevel);
SendClientMessage(playerid, 0xFF0000AA,"Vuestro nivel de busqueda ha aumentado!");
return 1;
}
if (strcmp("/bajarnivel", cmdtext, true, 10) == 0)
{
new oldlevel;
new newlevel;
oldlevel = GetPlayerWantedLevel(playerid);
newlevel = oldlevel + 1;
SetPlayerWantedLevel(playerid, newlevel);
SendClientMessage(playerid, 0xF6F600F6,"Vuestro nivel de busqueda ha bajado!");
return 1;
}
/======Includes=============
#include <a_samp>
#include <zcmd>
#include <sscanf2>
//=======Colores=============
#define NEGATIVO 0xFF0000FF
#define POSITIVO 0x00FF00FF
//=======news===============
new bool:ConEstado[MAX_PLAYERS];
new Text3D:estado[MAX_PLAYERS];
//=======comandos==============
CMD:estado(playerid,params[])
{
new estadoo[200],str[256],mensaje[256];
if(ConEstado[playerid] == true) return SendClientMessage(playerid,NEGATIVO,"Ya estas con un estado. Usa /quitarestado");
if(sscanf(params, "s[128]", estadoo) )return SendClientMessage(playerid,POSITIVO,"Uso: /estado [ESTADO] ");
format(str, sizeof(str), "Estado: {FFFFFF}%s",estadoo);
format(mensaje, sizeof(mensaje), "Te pusiste el estado: {FFFFFF}%s",estadoo);
estado[playerid] = Create3DTextLabel(str,POSITIVO,30.0,40.0,5.0,40.0,1);
Attach3DTextLabelToPlayer(estado[playerid], playerid, 0.0, 0.0, 0.40);
SendClientMessage(playerid, POSITIVO, mensaje);
SendClientMessage(playerid, POSITIVO, "Para borrar tu estado usa {FFFFFF}/quitarestado");
ConEstado[playerid] = true;
return 1;
}
CMD:quitarestado(playerid,params[])
{
if(ConEstado[playerid] == true){
SendClientMessage(playerid,POSITIVO,"Has Quitado tu estado actual!");
Delete3DTextLabel(estado[playerid]);
ConEstado[playerid] = false; return 1; }
if(ConEstado[playerid] == false) return SendClientMessage(playerid,NEGATIVO,"No tienes ningun estado puesto,usa /estado");
return 1;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}
if(strcmp(cmdtext,"/buy",true)==0)
if(IsPlayerInRangeOfPoint(playerid, 10.0, -30.8246,-28.4104,1003.5573))
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Shop List","$15 - Condoms\n$5 - Chips\n$5 - Cola\n$3 - Burger\n$500 - Civilian Vest\n$100 - Camera\n$50 - Baseball Bat\n$50 - Wooden Cane\","Purchase","Exit");
return 1;
}
if(dialogid==1 && response==1)
if(dialogid==1 && response==1)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) <15) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid,0xFF9900AA,"You have bought condoms for $15!");
GivePlayerMoney(playerid, -15);
SetPlayerArmour(playerid, pArmour+5);
}
case 1:
{
if(GetPlayerMoney(playerid) <9) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a bag of chips for $5");
GivePlayerMoney(playerid, -9);
ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
}
case 2:
{
if(GetPlayerMoney(playerid) <3) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pHealth;
GetPlayerHealth(playerid, Float:pHealth);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a can of cola for $3");
GivePlayerMoney(playerid, -3);
SetPlayerHealth(playerid, pHealth+10);
}
case 3:
{
if(GetPlayerMoney(playerid) <3) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a burger for $3");
SetPlayerAttachedObject(playerid, 4, 2880, 5);
GivePlayerMoney(playerid, -3);
ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
SetPlayerArmour(playerid, pArmour+3);
SendClientMessage(playerid, 0xD6D6D6AA, "((Use {219900}/removeobjects{D6D6D6} to remove the object!))");
}
case 4:
{
if(GetPlayerMoney(playerid) <500) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a Civilian vest for $500");
GivePlayerMoney(playerid, -500);
SetPlayerArmour(playerid, pArmour+50);
}
case 5:
{
if(GetPlayerMoney(playerid) <100) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Camera{D6D6D6} for $100");
GivePlayerMoney(playerid, -125);
GivePlayerWeapon(playerid, 43, 100);
}
case 6:
{
if(GetPlayerMoney(playerid) <35) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Baseball Bat{D6D6D6} for $50");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 5, 0);
}
case 7:
{
if(GetPlayerMoney(playerid) <50) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Wooden Cane{D6D6D6} for $50");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 15, 0);
}
if (newkeys & KEY_WALK)
{
new victim = JugadorCercano(playerid);
if(gTeam[playerid] == EZOMBIE)
{
if(DistanciaEntreJugadores(playerid, victim) <2)
{
if(gTeam[victim] == EHUMANO)
{
new Float:health;
if(JugadorInfo[victim][jInfectado] == 0)
{
SetTimerEx("MordidaA", 10000, false, "d", victim);
SetPlayerWeather(victim, 41);
}
JugadorInfo[victim][jInfectado] = 1;
GameTextForPlayer(victim,"[Zombie]: ~w~Arghh!",6000,5);
PlayerPlaySound(victim, 1130, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1130, 0.0, 0.0, 0.0);//
Herido[victim] = 1;
JugadorInfo[playerid][jExp] += 1;
new which_message = random(5);
if(which_message == 0)
{
format(string, sizeof(string), "* %s le da un arañazo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-8);
}
else if(which_message == 1)
{
format(string, sizeof(string), "* %s le da un mordisco a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-13);
}
else if(which_message == 2)
{
format(string, sizeof(string), "* %s le da un Manotazo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-7);
}
else if(which_message == 3)
{
format(string, sizeof(string), "* %s le da un empujon a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-5);
}
else if(which_message == 4)
{
format(string, sizeof(string), "* %s lanza al suelo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-10);
}
}
}
else
{
GameTextForPlayer(playerid,"No hay nadie cerca !",6000,5);
}
}
new Float:RandFCP[8][3] =
{
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328}
}
SetPlayerCheckpoint(playerid,RandFCP[random(sizeof(RandFCP))][0], RandFCP[random(sizeof(RandFCP))][1], RandFCP[random(sizeof(RandFCP))][2]);
#include <a_samp>
forward Fuera(playerid);
new TFuera[MAX_PLAYERS];
public OnPlayerText(playerid, text[])
{
new AnimR = random(1);
if(AnimR == 0)
{
ApplyAnimation(playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 1, 1);
TFuera[playerid] = SetTimerEx("Fuera", strlen(text)*200, false, "i", playerid);
}
else if(AnimR == 1)
{
ApplyAnimation(playerid, "PED", "Idle_Chat_02", 4.0, 1, 0, 0, 1, 1);
TFuera[playerid] = SetTimerEx("Fuera", strlen(text)*200, false, "i", playerid);
}
return 1;
}
public Fuera(playerid)
{
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
return 1;
}
#include <a_samp>
#include <iPR>
//=====================[Defines]====================================//
#define FILTERSCRIPT
//=====================[PublicS]====================================//
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/cpr",true) == 0) //Crear PinchaRuedas.
{
new Float:pX,Float:pY,Float:pZ,Float:pAngulo;
GetPlayerPos(playerid,pX,pY,pZ);
GetPlayerFacingAngle(playerid,pAngulo);
CrearPR(pX,pY,pZ,pAngulo);
return 1;
}
if(strcmp(cmdtext,"/bprc",true) == 0) //Borrar PinchaRuedas más cercano.
{
BUPRC(playerid);
return 1;
}
if(strcmp(cmdtext,"/btpr",true) == 0) //Borrar todos los PinchaRuedas.
{
BTPR();
return 1;
}
return 0;
}
//FS TET KILL BY:CARLOSEDUARDOP
#include <a_samp>
#define FILTERSCRIPT
new KSMensajes[][] =
{
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~r~ Aniquilado ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~g~ Maldito ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~w~ Tu mandas ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~b~ Wow! ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~w~ Lo Pillaste ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~p~ re pro ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~w~ El Puto Amo ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~y~ Cabron! ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~p~ perfecto ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~w~ Master ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~p~ Muy Pro ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~w~ Killer! ~g~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~p~ Re Profecional! ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~y~ El Maximo ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~b~ Genial ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~p~ super pro ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~y~ facil ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~b~~>~~b~ el amo ~b~~<~"},
{"_~n~_~n~_~n~_~n~_~n~_~n~_~n~~g~~>~~g~ Owned ~g~~<~"}
};
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid,playerid,reason);
//Random TextDraw
GivePlayerMoney(killerid,1000);
GivePlayerMoney(playerid,-500);
GameTextForPlayer(killerid,KSMensajes[random(sizeof(KSMensajes))], 3000, 6);
return 1;
}