● Información Adicional:
Se trata de un fs con todos los estilos de lucha disponibles mediante el uso de comandos, espero que les guste!
● Código:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new Float:pos[200][3];
#define ROJO 0xFF000000
#define VERDE_ 0x00FF0000
#pragma tabsize 0
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/estilosdelucha", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, VERDE_, "|________[Estilos de Lucha]________|");
SendClientMessage(playerid, VERDE_, "Use /boxeo para aprender boxeo.");
SendClientMessage(playerid, VERDE_, "Use /kungfu para aprender kungfu.");
SendClientMessage(playerid, VERDE_, "Use /codos para aprender a luchar con los codos.");
SendClientMessage(playerid, VERDE_, "Use /normal para aprender normal.");
SendClientMessage(playerid, VERDE_, "Use /patadas para aprender a dar patadas.");
SendClientMessage(playerid, VERDE_, "|_________________________________|");
return 1;
}
if (strcmp("/boxeo", cmdtext, true, 10) == 0)
{
GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear Boxeo");
}
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
}
return 1;
}
if (strcmp("/kungfu", cmdtext, true, 10) == 0)
{
GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con Kung Fu.");
}
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
}
return 1;
}
if (strcmp("/codos", cmdtext, true, 10) == 0)
{
GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con los codos.");
}
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
}
return 1;
}
if (strcmp("/normal", cmdtext, true, 10) == 0)
{
GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear normal.");
}
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
}
return 1;
}
if (strcmp("/patadas", cmdtext, true, 10) == 0)
{
GetPlayerPos(playerid,pos[playerid][0],pos[playerid][1],pos[playerid][2]);
if(pos[playerid][0] <= 774.6083 && pos[playerid][0] >= 15.8852 && pos[playerid][1] <= 755.5436 && pos[playerid][1] >= -5.1209)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
SendClientMessage(playerid, VERDE_, "El Maestro te ha enseñado a pelear con patadas");
}
else
{
SendClientMessage(playerid, ROJO, "Debes estar en el gimnasio para aprender un estilo de lucha.");
}
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}