● Información Adicional:Aqui traigo un script con comandos de administrador, muy bien desarrollado. Estos son los comandos implementados:
Citar/admincmds ( Show all commands made by me )
/suicide ( Suicides the player + Funny messages )
/camera ( Gives a camera to the player )
/announce ( Annonces a message to all players in server )
/tele ( Teleports a player to another player )
/kick ( Kicks a player from the server )
/weapons ( Give a full pack of weapons to the player )
/adminskin ( Gives a admin skin to the player [217] )
/acredits ( Shows the credits for this system )
/armorme ( Gives full armor to the player )
/healme ( Gives full health to the player )
● Código:
#include <a_samp>
#include <zcmd>
#include <sscanf>
/* Admin commands
by
Private200
DON'T REMOVE CREDITS */
//=======================[Colors]====================
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_LIGHTRED 0xFF99AADD
#define COLOR_SEAGREEN 0x00EEADDF
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_MEDIUMBLUE 0x63AFF00A
#define COLOR_NEUTRAL 0xABCDEF97
#define COLOR_BLACK 0x00000000
#define COLOR_NEUTRALGREEN 0x81CFAB00
#define COLOR_DARKGREEN 0x12900BBF
#define COLOR_LIGHTGREEN 0x24FF0AB9
#define COLOR_DARKBLUE 0x300FFAAB
#define COLOR_BLUEGREEN 0x46BBAA00
#define COLOR_PINK 0xFF66FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED1 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF
//=======================[End of Colors]======================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Admin Commands by Private200");
print("--------------------------------------\n");
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
COMMAND:announce(playerid, params[])
{
if(IsPlayerAdmin(playerid))return SendClientMessage(playerid, COLOR_PINK,"You have to be admin in order to use this command!");
if(IsPlayerAdmin(playerid))
{
GameTextForAll(params,4000,3);
}
return 1;
}
COMMAND:camera(playerid, params[])
{
GivePlayerWeapon(playerid, 43, 99999);
return 1;
}
COMMAND:tele(playerid, params[])
{
// Setup local variables
new Player1, Player2, Float:x, Float:y, Float:z, PortMsg[128], IntID, WorldID, Name[24], AdminName[24];
if(IsPlayerAdmin(playerid))return SendClientMessage(playerid, COLOR_PINK,"You have to be admin in order to use this command!");
{
if (IsPlayerAdmin(playerid) >= 2)
{
if (sscanf(params, "uu", Player1, Player2)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/tele <PlayerToPort> <TargetPlayer>\"");
else
{
// Get the name of the admin and the second player
GetPlayerName(playerid, AdminName, sizeof(AdminName));
GetPlayerName(Player2, Name, sizeof(Name));
// Get the location of the second player
GetPlayerPos(Player2, x, y, z);
IntID = GetPlayerInterior(Player2);
WorldID = GetPlayerVirtualWorld(Player2);
// Port the first player to player2's location
SetPlayerVirtualWorld(Player1, WorldID);
SetPlayerInterior(Player1, IntID);
SetPlayerPos(Player1, x, y, z + 3.0);
// Let the first player know he's been ported
format(PortMsg, 128, "{00FF00}You have been ported to player {FFFF00}%s{00FF00} by {FFFF00}%s", Name, AdminName);
SendClientMessage(Player1, 0xFFFFFFFF, PortMsg);
}
}
}
return 1;
}
COMMAND:kick(playerid, params[])
{
new id, reason[128];
if(IsPlayerAdmin(playerid))return SendClientMessage(playerid, COLOR_PINK,"Error:You have to be admin in order to use this command!");
else if(id==playerid)SendClientMessage(playerid,COLOR_PINK,"Error: You can not kick yourself!");
else if(sscanf(params, "us", id, reason))SendClientMessage(playerid, COLOR_PINK, "Usage: /kick [id/name][reason]");
else {
new Name[MAX_PLAYER_NAME], KickMessage[128];
new Name2[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(id, Name2, sizeof(Name2));
format(KickMessage, sizeof(KickMessage), "%s(%d) has kicked player %s(%d). Reason: %s", Name, playerid, Name2, id);
SendClientMessageToAll(COLOR_PINK, KickMessage);
Kick(id);
}
return 1;
}
COMMAND:weapons(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
GivePlayerWeapon(playerid, 4, 2);
GivePlayerWeapon(playerid, 24, 50000);
GivePlayerWeapon(playerid, 26, 50000);
GivePlayerWeapon(playerid, 29, 50000);
GivePlayerWeapon(playerid, 31, 50000);
GivePlayerWeapon(playerid, 36, 50000);
}
return 1;
}
COMMAND:adminskin(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
SetPlayerSkin(playerid, 217);
}
return 1;
}
COMMAND:healme(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
if(IsPlayerAdmin(playerid))return SendClientMessage(playerid, COLOR_PINK,"You have to be admin in order to use this command!");
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, COLOR_PINK,"You have been healed");
}
return 1;
}
COMMAND:suicide(playerid, params[])
{
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_PINK,"You were too young to die . Rest in peace");
SendClientMessage(playerid, COLOR_PINK,"After you killed your self , the money has been transfered to your kids . You lost 5000$ now");
GivePlayerMoney(playerid, -5000);
return 1;
}
COMMAND:armorme(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
if(IsPlayerAdmin(playerid))return SendClientMessage(playerid, COLOR_PINK,"You have to be admin in order to use this command!");
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid, COLOR_PINK,"You got full armour now");
}
return 1;
}
COMMAND:admincmds(playerid, params[])
{
ShowPlayerDialog(playerid, 800, DIALOG_STYLE_LIST, "Admin Commands:", "LVL 0: /suicide (Comites a suicide)\nLVL 0: /camera (Gives a camera to the player)\nLVL 1: /healme (Gives full heal to the player)\nLVL 1: /armorme (Gives full armour to the player)\n\nLVL 1: /announce (Announce a message to all players)\nLVL 1: /weapons (Gives full weaopon pack to the player)\nLVL 1: /adminskin (Gives admin skin to the player) ", "Okay", "Cancel");
return 1;
}
COMMAND:acredits(playerid, params[])
{
SendClientMessage(playerid, COLOR_PINK, "Private200 -> For making them and to Server Owner for using them");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 800:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{ //I left them blank , so nothing happends when someone click them
}
case 1: // The second item listed
{ //I left them blank , so nothing happends when someone click them
}
case 2: // The third item listed
{ //I left them blank , so nothing happends when someone click them
}
case 3: // The third item listed
{ //I left them blank , so nothing happends when someone click them
}
case 4: // The fourth item listed
{ //I left them blank , so nothing happends when someone click them
}
case 5: // The fifht item listed
{ //I left them blank , so nothing happends when someone click them
}
case 6: // The sixth item listed
{ //I left them blank , so nothing happends when someone click them
}
case 7: // The sixth item listed
{
}
}
}
}
}
return 1;
}
--> http://pastebin.com/5bpUWX07