U3Games

Games | Desarrollo & Soporte => L2 | Sección de Servidores => Lineage => L2 | Apartado de Soporte => Mensaje iniciado por: Sebastian5223 en Nov 04, 2025, 11:21 PM

Título: Summons no atacan
Publicado por: Sebastian5223 en Nov 04, 2025, 11:21 PM
 Buenas gente

 Queria comentar sobre un problema que tengo, los summons todos pero todos  no atacan cuerpo a cuerpo, solo con magia nada mas lo que me parece raro ya que deberian atacar lo mismo y los probe  en muchos lugares y eso lo mismo, quisiera saber si me pueden ayudar con ese problema, paso a dejar lo que seria la geodata.properties

Spoiler
# ---------------------------------------------------------------------------
# GeoData
# ---------------------------------------------------------------------------

# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2

# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode

# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Weight for nodes without obstacles far from walls
LowWeight = 0.5

# Weight for nodes near walls
MediumWeight = 2

# Weight for nodes with obstacles
HighWeight = 3

# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707

# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3

# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False

# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True

# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2

# Geodata files folder
GeoDataPath = ./data/geodata

# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True

# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded
Título: Re:Summons no atacan
Publicado por: Swarlog en Nov 05, 2025, 11:55 PM
Dinos que emulador usas y que versión.

Actualmente en l2j funciona correctamente, si es el caso, verifica lo custom que añadiste.

Por otro lado, revisa tanto la configuración como los archivos de la geodata, si la tienes activada.