<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="skills.xsd">
<skill id="270004" levels="1" name="Phoenix Knight">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.30" /> <!-- critical atack -70% -->
<mul order="0x30" stat="pAtk" val="1.15" /> <!-- Decreases power attack rate by 20% -->
<mul order="0x30" stat="pAtkSpd" val="1.11" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="pDef" val="0.80" /> <!-- aument mdef rate by 30% -->
</for>
</skill>
<skill id="270014" levels="1" name="Hell Knight">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.30" /> <!-- critical atack -70% -->
<mul order="0x30" stat="pAtk" val="1.15" /> <!-- Decreases power attack rate by 20% -->
<mul order="0x30" stat="pAtkSpd" val="0.99" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="pDef" val="0.80" /> <!-- aument mdef rate by 20% -->
<basemul order="0x30" stat="transDam" val="1.2" /> <!-- quita el reflect damage transferido por el char 20% -->
<basemul order="0x30" stat="reflectDam" val="1.2" /> <!-- quita el reflect damage 20% -->
</for>
</skill>
<skill id="270024" levels="1" name="Eva's Templar">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.15" /> <!-- critical atack -85% -->
<mul order="0x30" stat="pAtk" val="1.10" /> <!-- Decreases power attack rate by 20% -->
<mul order="0x30" stat="pAtkSpd" val="0.99" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="mDef" val="0.95" /> <!-- aument mdef rate by 15% -->
<mul order="0x30" stat="pDef" val="0.90" /> <!-- aument mdef rate by 10% -->
</for>
</skill>
<skill id="270034" levels="1" name="Shilien Templar">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.30" /> <!-- critical atack -95% -->
<mul order="0x30" stat="pAtk" val="0.95" /> <!-- Decreases power attack rate by 20% -->
<mul order="0x30" stat="pAtkSpd" val="1.00" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="mDef" val="1.33" /> <!-- aument mdef rate by 15% -->
<mul order="0x30" stat="pDef" val="1.25" /> <!-- aument mdef rate by 10% -->
</for>
</skill>
<skill id="270044" levels="1" name="Archmage">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.70" /> <!-- aument mdef rate by 30% -->
<mul order="0x30" stat="mAtk" val="1.3" /> <!-- aument mdef rate by 30% -->
</for>
</skill>
<skill id="270054" levels="1" name="Soultaker">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mAtk" val="0.80" /> <!-- M. Atk +10% -->
<mul order="0x30" stat="cAtk" val="0.30" /> <!-- critical atack -60% -->
<mul order="0x30" stat="pAtk" val="0.80" /> <!-- Decreases power attack rate by 20% -->
<mul order="0x30" stat="pAtkSpd" val="0.80" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="mDef" val="0.60" /> <!-- aument mdef rate by 35% -->
<mul order="0x30" stat="pDef" val="0.65" /> <!-- Decrease mdef rate by 35% -->
<mul order="0x30" stat="runSpd" val="1.05" />
<mul order="0x30" stat="mAtkSpd" val="0.97" /> <!-- Decrease runSpd rate 100% -->
</for>
</skill>
<skill id="270064" levels="1" name="Mystic Muse">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.70" /> <!-- decrease pdef rate by 30% -->
</for>
</skill>
<skill id="270074" levels="1" name="Storm Screamer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mAtk" val="0.85" /> <!-- M. Atk -5% -->
<mul order="0x30" stat="pDef" val="0.70" />
<mul order="0x30" stat="mDef" val="0.60" /> <!-- decrease mdef rate by 23% -->
<mul order="0x30" stat="pAtk" val="0.30" />
<mul order="0x30" stat="mAtkSpd" val="0.87" />
<mul order="0x30" stat="runSpd" val="1.00" />
<mul order="0x30" stat="cAtk" val="0.30" />
</for>
</skill>
<skill id="270084" levels="1" name="Duelist">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="physicalSkillPower" val="1.10" /> <!-- augment power attack rate by 30% -->
<mul order="0x30" stat="mDef" val="1.15" /> <!-- aument mdef rate by 5% -->
<mul order="0x30" stat="pDef" val="0.95" /> <!-- decrease mdef rate by 20% -->
<mul order="0x30" stat="cAtk" val="0.60" /> <!-- Decreases power defense rate by 40% -->
<mul order="0x30" stat="runSpd" val="1.00" />
<mul order="0x30" stat="pAtk" val="0.85" />
</for>
</skill>
<skill id="270094" levels="1" name="Titan">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtk" val="1.35" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="cAtk" val="0.65" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- aument mdef rate by 50% -->
<mul order="0x30" stat="pDef" val="0.80" /> <!-- aument mdef rate by 50% -->
<mul order="0x30" stat="runSpd" val="1.10" />
</for>
</skill>
<skill id="270104" levels="1" name="Grand Khavatari">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtk" val="1.40" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="cAtk" val="0.65" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- aument mdef rate by 50% -->
<mul order="0x30" stat="pDef" val="0.77" /> <!-- aument mdef rate by 50% -->
</for>
</skill>
<skill id="270114" levels="1" name="Sagitarius">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.90" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pAtk" val="1.35" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="runSpd" val="0.85" />
<mul order="0x30" stat="cAtk" val="1.00" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="pAtkSpd" val="1.15" /> <!-- Decreases attack speed rate by 20% -->
</for>
</skill>
<skill id="270124" levels="1" name="MoonLight Sentinel">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.90" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pAtkSpd" val="1.25" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="cAtk" val="1.00" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="runSpd" val="0.80" />
<mul order="0x30" stat="pAtk" val="1.30" />
</for>
</skill>
<skill id="270134" levels="1" name="Ghost Sentinel">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.90" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pAtkSpd" val="1.25" /> <!-- Decreases attack speed rate by 20% -->
<mul order="0x30" stat="cAtk" val="1.00" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="runSpd" val="0.88" />
<mul order="0x30" stat="pAtk" val="1.40" />
</for>
</skill>
<skill id="270144" levels="1" name="Adventurer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="1.00" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- Decreases magic defense rate by 15% -->
<mul order="0x30" stat="rEvas" val="0.95" /> <!-- Decreases rate evasion rate by 5% -->
<mul order="0x30" stat="pvePhysDmg" val="0.2" />
<mul order="0x30" stat="pvePhysSkillsDmg" val="0.2" />
<mul order="0x30" stat="pveMagicalDmg" val="0.2" />
<mul order="0x30" stat="cAtk" val="1.6"> <!-- Critical Damage from back +60% -->
<player behind="True" />
</mul>
</for>
</skill>
<skill id="270154" levels="1" name="Wind Rider">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pDef" val="0.90" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- Decreases magic defense rate by 15% -->
<mul order="0x30" stat="rEvas" val="0.95" /> <!-- Decreases rate evasion rate by 5% -->
<mul order="0x30" stat="pvePhysDmg" val="0.2" />
<mul order="0x30" stat="pvePhysSkillsDmg" val="0.2" />
<mul order="0x30" stat="pveMagicalDmg" val="0.2" />
<mul order="0x30" stat="cAtk" val="1.4"> <!-- Critical Damage from back +60% -->
<player behind="True" />
</mul>
</for>
</skill>
<skill id="27016" levels="1" name="Ghost Hunter">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtk" val="1.20" />
<mul order="0x30" stat="pDef" val="0.95" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="1.10" /> <!-- Decreases magic defense rate by 15% -->
<mul order="0x30" stat="rEvas" val="0.95" /> <!-- Decreases rate evasion rate by 5% -->
<mul order="0x30" stat="pvePhysDmg" val="0.2" />
<mul order="0x30" stat="pvePhysSkillsDmg" val="0.2" />
<mul order="0x30" stat="pveMagicalDmg" val="0.2" />
<mul order="0x30" stat="cAtk" val="1.4"> <!-- Critical Damage from back +60% -->
<player behind="True" />
</mul>
</for>
</skill>
<skill id="27017" levels="1" name="Arcana Lord">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mDef" val="0.70" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pDef" val="1.20" /> <!-- Decreases attack speed rate by 15% -->
</for>
</skill>
<skill id="27018" levels="1" name="Elemental Master">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mDef" val="0.70" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pDef" val="1.20" /> <!-- Decreases attack speed rate by 15% -->
</for>
</skill>
<skill id="27019" levels="1" name="Spectral Master">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mDef" val="0.70" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pDef" val="1.20" /> <!-- Decreases attack speed rate by 15% -->
</for>
</skill>
<skill id="27020" levels="1" name="Sword Muse">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.20" /> <!-- critical atack 20% -->
<mul order="0x30" stat="pAtk" val="1.15" /> <!-- power atack 20% -->
<mul order="0x30" stat="runSpd" val="1.25" /> <!-- critical atack 20% -->
<mul order="0x30" stat="pDef" val="0.80" /> <!-- power atack 20% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- power atack 20% -->
<mul order="0x30" stat="pAtkSpd" val="0.85" /> <!-- Decreases attack speed rate by 20% -->
</for>
</skill>
<skill id="27021" levels="1" name="Spectral Dancer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.55" /> <!-- critical atack 20% -->
<mul order="0x30" stat="pAtk" val="1.20" /> <!-- power atack 20% -->
<mul order="0x30" stat="runSpd" val="1.20" /> <!-- critical atack 20% -->
<mul order="0x30" stat="pDef" val="0.88" /> <!-- power atack 20% -->
<mul order="0x30" stat="mDef" val="1.10" /> <!-- power atack 20% -->
<mul order="0x30" stat="pAtkSpd" val="0.80" /> <!-- Decreases attack speed rate by 20% -->
</for>
</skill>
<skill id="27022" levels="1" name="Hierophant">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
</skill>
<skill id="27023" levels="1" name="Cardinal">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="mAtk" val="1.40" /> <!-- M. Atk +10% -->
<mul order="0x30" stat="mDef" val="0.60" /> <!-- Decreases power attack rate by 32% -->
<mul order="0x30" stat="pDef" val="0.80" /> <!-- Decreases attack speed rate by 15% -->
</for>
</skill>
<skill id="27024" levels="1" name="Eva Saint">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
</skill>
<skill id="27025" levels="1" name="Shilen Saint">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
</skill>
<skill id="27026" levels="1" name="Dominator">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<add order="0x10" stat="STR" val="12" /> <!-- STR +3 -->
<mul order="0x30" stat="mAtk" val="1.40" /> <!-- power atack 20% -->
<mul order="0x30" stat="pDef" val="0.65" /> <!-- Decreases power defense rate by 15% -->
<mul order="0x30" stat="mDef" val="0.65" /> <!-- Decreases magic defense rate by 15% -->
</for>
</skill>
<skill id="27027" levels="1" name="Doomcryer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
</skill>
<skill id="27028" levels="1" name="Fortune Seeker">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtkSpd" val="1.15" /> <!-- Decreases attack speed rate by 15% -->
<mul order="0x30" stat="rCrit" val="1.90" /> <!-- aument mdef rate by 30% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- M. Defense -50% -->
<mul order="0x30" stat="pDef" val="1.00" /> <!-- P. Defense -50% -->
<mul order="0x30" stat="runSpd" val="1.15" /> <!-- Run Speed +5% -->
</for>
</skill>
<skill id="270290" levels="1" name="Maestro">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtkSpd" val="1.15" /> <!-- Decreases attack speed rate by 15% -->
<mul order="0x30" stat="rCrit" val="1.90" /> <!-- aument mdef rate by 30% -->
<mul order="0x30" stat="mDef" val="1.00" /> <!-- M. Defense -50% -->
<mul order="0x30" stat="pDef" val="1.00" /> <!-- P. Defense -50% -->
<mul order="0x30" stat="runSpd" val="1.15" /> <!-- Run Speed +5% -->
</for>
</skill>
<skill id="27030" levels="1" name="Doombringer">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="pAtkSpd" val="0.85" /> <!-- Decreases attack speed rate by 15% -->
<mul order="0x30" stat="rCrit" val="0.70" /> <!-- aument mdef rate by 30% -->
<mul order="0x30" stat="mDef" val="0.78" /> <!-- M. Defense -50% -->
<mul order="0x30" stat="pDef" val="0.85" /> <!-- P. Defense -50% -->
</for>
</skill>
<skill id="27031" levels="1" name="Soulhound Male">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.20" /> <!-- Decreases attack speed rate by 40% -->
<mul order="0x30" stat="mDef" val="1.10" /> <!-- M. Defense -50% -->
<mul order="0x30" stat="pDef" val="0.70" /> <!-- P. Defense -50% -->
</for>
</skill>
<skill id="27032" levels="1" name="Soulhound Female">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.20" /> <!-- Decreases attack speed rate by 40% -->
<mul order="0x30" stat="mDef" val="1.10" /> <!-- M. Defense -50% -->
<mul order="0x30" stat="pDef" val="0.70" /> <!-- P. Defense -50% -->
</for>
</skill>
<skill id="270330" levels="1" name="Trickster">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.20" /> <!-- Decreases attack speed rate by 40% -->
<mul order="0x30" stat="pAtk" val="0.55" /> <!-- power atack 20% -->
<mul order="0x30" stat="pDef" val="0.50" /> <!-- P. Defense -50% -->
<mul order="0x30" stat="mDef" val="0.53" /> <!-- M. Defense -50% -->
</for>
</skill>
<skill id="270340" levels="1" name="Judicator">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="cAtk" val="0.20" /> <!-- Decreases attack speed rate by 40% -->
<mul order="0x30" stat="pDef" val="0.57" /> <!-- P. Defense -50% -->
<mul order="0x30" stat="mDef" val="0.80" /> <!-- M. Defense -50% -->
</for>
</skill>
<skill id="270350" levels="1" name="Dreadnought">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="P" />
<for>
<mul order="0x30" stat="runSpd" val="1.20" /> <!-- Run Speed +5% -->
<mul order="0x30" stat="pvePhysDmg" val="0.10" />
<mul order="0x30" stat="pvePhysSkillsDmg" val="0.10" />
<mul order="0x30" stat="pveMagicalDmg" val="0.10" />
</for>
</skill>
</list>
Creditos: Hefester