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new string[256];
NombreValidador(playerid);
if(NombreValidador(playerid) == 0)
{
new pNombre[MAX_PLAYER_NAME];
GetPlayerName(playerid, pNombre, sizeof(pNombre));
SendClientMessage(playerid, COLOR, "AYUDA: Tu nombre no es válido. Debe ser un nombre real.");
SendClientMessage(playerid, COLOR, "AYUDA: Tu nombre tiene que seguir el formato de Nombre_Apellido (Mayúsculas incluidas)");
Kick(playerid);
format(string, 256, "Servidor: %s ha sido auto-kickeado, Razon: Nombre NO-RP", pNombre);
SendClientMessageToAll(COLOR, string);
return 1;
}
forward NombreValidador(playerid);
public NombreValidador(playerid)
{
if(IsPlayerConnected(playerid))
{
new pNombre[MAX_PLAYER_NAME],underline=0;
GetPlayerName(playerid, pNombre, sizeof(pNombre));
if(strfind(pNombre,"[",true) != (-1)) return 0;
else if(strfind(pNombre,"]",true) != (-1)) return 0;
else if(strfind(pNombre,"$",true) != (-1)) return 0;
else if(strfind(pNombre,"(",true) != (-1)) return 0;
else if(strfind(pNombre,")",true) != (-1)) return 0;
else if(strfind(pNombre,"=",true) != (-1)) return 0;
else if(strfind(pNombre,"@",true) != (-1)) return 0;
else if(strfind(pNombre,"1",true) != (-1)) return 0;
else if(strfind(pNombre,"2",true) != (-1)) return 0;
else if(strfind(pNombre,"3",true) != (-1)) return 0;
else if(strfind(pNombre,"4",true) != (-1)) return 0;
else if(strfind(pNombre,"5",true) != (-1)) return 0;
else if(strfind(pNombre,"6",true) != (-1)) return 0;
else if(strfind(pNombre,"7",true) != (-1)) return 0;
else if(strfind(pNombre,"8",true) != (-1)) return 0;
else if(strfind(pNombre,"9",true) != (-1)) return 0;
new maxname = strlen(pNombre);
for(new i=0; i<maxname; i++)
{
if(pNombre[i] == '_') underline ++;
}
if(underline != 1) return 0;
pNombre[0] = toupper(pNombre[0]);
for(new x=1; x<maxname; x++)
{
if(pNombre[x] == '_') pNombre[x+1] = toupper(pNombre[x+1]);
else if(pNombre[x] != '_' && pNombre[x-1] != '_') pNombre[x] = tolower(pNombre[x]);
}
SetPlayerName(playerid, "Nuevo_Nombre");
SetPlayerName(playerid, pNombre);
return 1;
}
return 0;
}
forward Tutorial(playerid);
public Tutorial(playerid)
{
// El jugador es inmortal durante el tutorial:
SetPlayerHealth(playerid,10000.0);
// Mostrar textos del tutorial:
TextDrawShowForPlayer(playerid,Titulo);
TextDrawShowForPlayer(playerid,Linea1);
// Posicionamiento de la camara:
SetPlayerPos(playerid, 2058.0435, 795.3118, 13.6523);
SetPlayerCameraPos(playerid, 2058.0435, 795.3118, 13.6523);
SetPlayerCameraLookAt(playerid, 2058.0195, 796.3133, 13.6524);
// Textos a mostrar:
TextDrawSetString(Titulo,"~b~Bienvenido a nuestro servidor!");
TextDrawSetString(Linea1,"Es hora de conocer las zonas y funciones mas importanes!");
// Siguiente tutorial:
SetTimerEx("Tutorial1", 10000, false, "u", playerid);
return 1;
}
forward Tutorial1(playerid);
public Tutorial1(playerid)
{
// Mostrar textos del tutorial:
TextDrawShowForPlayer(playerid,Titulo);
TextDrawShowForPlayer(playerid,Linea1);
TextDrawShowForPlayer(playerid,Linea2);
TextDrawShowForPlayer(playerid,Linea3);
// Posicionamiento de la camara:
SetPlayerPos(playerid, 2058.0435, 795.3118, 13.6523);
SetPlayerCameraPos(playerid, 2058.0435, 795.3118, 13.6523);
SetPlayerCameraLookAt(playerid, 2058.0195, 796.3133, 13.6524);
// Textos a mostrar:
TextDrawSetString(Titulo,"~b~Segunda ventana del tutorial!");
TextDrawSetString(Linea1,"Aqui la info que deseeis para vuestro propio tutorial!");
// Siguiente tutorial:
SetTimerEx("TutorialFin", 10000, false, "u", playerid);
return 1;
}
forward TutorialFin(playerid);
public TutorialFin(playerid)
{
// Mostrar textos del tutorial:
TextDrawHideForPlayer(playerid,Titulo);
TextDrawHideForPlayer(playerid,Linea1);
TextDrawHideForPlayer(playerid,Linea2);
TextDrawHideForPlayer(playerid,Linea3);
// Textos a mostrar:
TextDrawSetString(Titulo,"~g~COMENCEMOS A JUGAR!");
TextDrawSetString(Linea1,"Ahora estais en modo mortal, cuidado con lo que haces!");
// El jugador es mortal al finalizar el tutorial:
SetPlayerHealth(playerid, 100.0);
// Posicionamiento de la camara:
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, 1687.8295,1446.6049,10.7682);
return 1;
}
#define TIMER_INTERVAL 150
new maxPlayers;
// On gameModeInit //
maxPlayers = GetMaxPlayers();
SetTimer("HeadShot", TIMER_INTERVAL, 1);
return 1;
//OnePlayerDeath//
if(GetPVarInt(playerid, "Headshot") == 1)
{
SetPVarInt(playerid, "Headshot", 0);
GameTextForPlayer(playerid, "~r~Headshot", 3000, 3);
GameTextForPlayer(killerid, "~r~Headshot", 3000, 3);
}
return 1;
}
forward HeadShot();
public HeadShot()
{
new index;
for(new playerid; playerid < maxPlayers; playerid++)
{
if(IsPlayerConnected(playerid))
{
index = GetPlayerAnimationIndex(playerid);
if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
{
SetPVarInt(playerid, "Headshot", 1);
SetPlayerHealth(playerid, 0);
}
}
}
return 1;
}
if(strcmp(cmd,"/members",true)==0)
{
new teamnumber;
if (PlayerInfo[playerid][pLeader] != 0) teamnumber = PlayerInfo[playerid][pLeader];
else if (PlayerInfo[playerid][pMember] != 0) teamnumber = PlayerInfo[playerid][pMember];
else if (PlayerInfo[playerid][pFMember] != 255) teamnumber = PlayerInfo[playerid][pFMember];
else
{
SendClientMessage(playerid, COLOR_GRAD1, "You are not a member of an organization!");
return 1;
}
new alevel[25], alevel2[25];
if(PlayerInfo[playerid][pDivision] == 1) { alevel = "TNR"; }
else if(PlayerInfo[playerid][pDivision] == 2) { alevel = "CID"; }
else if(PlayerInfo[playerid][pDivision] == 3) { alevel = "HSIU"; }
else if(PlayerInfo[playerid][pDivision] == 4) { alevel = "SWAT"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 1) { alevel2 = "TNR"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 2) { alevel2 = "CID"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 3) { alevel2 = "HSIU"; }
else if(PlayerInfo[playerid][pDivisionLeader] == 4) { alevel2 = "SWAT"; }
SendClientMessage(playerid, 0x808000AA, "Members Online:");
foreach (Player, i)
{
if (IsPlayerConnected(i))
{
GetPlayerRPName(i, sendername, sizeof(sendername));
format(string, sizeof(string), "");
if(PlayerInfo[playerid][pLeader] || PlayerInfo[playerid][pMember])
{
if (PlayerInfo[i][pLeader] == teamnumber && PlayerInfo[i][pDivisionLeader])
{
format(string, sizeof(string), "%s (Leader), Division: %s",sendername, alevel2);
}
else if (PlayerInfo[i][pLeader] == teamnumber && PlayerInfo[i][pDivisionLeader])
{
format(string, sizeof(string), "%s (Leader)",sendername);
}
else if (PlayerInfo[i][pMember] == teamnumber && PlayerInfo[i][pDivision] != 0)
{
format(string, sizeof(string), "%s, Rank: %d, Division: %s",sendername, PlayerInfo[i][pRank], alevel);
}
else if (PlayerInfo[i][pMember] == teamnumber && PlayerInfo[i][pDivision] == 0)
{
format(string, sizeof(string), "%s, Rank: %d.",sendername, PlayerInfo[i][pRank]);
}
}
else if(PlayerInfo[playerid][pFMember] != 255)
{
if (PlayerInfo[i][pFMember] == teamnumber)
{
format(string, sizeof(string), "%s, Rank: %d.",sendername, PlayerInfo[i][pRank]);
}
}
if (strlen(string) > 1) SendClientMessage(playerid, 0xF5DEB3AA, string);
}
}
}
if (strcmp("/subirnivel", cmdtext, true, 10) == 0)
{
new oldlevel;
new newlevel;
oldlevel = GetPlayerWantedLevel(playerid);
newlevel = oldlevel + 1;
SetPlayerWantedLevel(playerid, newlevel);
SendClientMessage(playerid, 0xFF0000AA,"Vuestro nivel de busqueda ha aumentado!");
return 1;
}
if (strcmp("/bajarnivel", cmdtext, true, 10) == 0)
{
new oldlevel;
new newlevel;
oldlevel = GetPlayerWantedLevel(playerid);
newlevel = oldlevel + 1;
SetPlayerWantedLevel(playerid, newlevel);
SendClientMessage(playerid, 0xF6F600F6,"Vuestro nivel de busqueda ha bajado!");
return 1;
}
/======Includes=============
#include <a_samp>
#include <zcmd>
#include <sscanf2>
//=======Colores=============
#define NEGATIVO 0xFF0000FF
#define POSITIVO 0x00FF00FF
//=======news===============
new bool:ConEstado[MAX_PLAYERS];
new Text3D:estado[MAX_PLAYERS];
//=======comandos==============
CMD:estado(playerid,params[])
{
new estadoo[200],str[256],mensaje[256];
if(ConEstado[playerid] == true) return SendClientMessage(playerid,NEGATIVO,"Ya estas con un estado. Usa /quitarestado");
if(sscanf(params, "s[128]", estadoo) )return SendClientMessage(playerid,POSITIVO,"Uso: /estado [ESTADO] ");
format(str, sizeof(str), "Estado: {FFFFFF}%s",estadoo);
format(mensaje, sizeof(mensaje), "Te pusiste el estado: {FFFFFF}%s",estadoo);
estado[playerid] = Create3DTextLabel(str,POSITIVO,30.0,40.0,5.0,40.0,1);
Attach3DTextLabelToPlayer(estado[playerid], playerid, 0.0, 0.0, 0.40);
SendClientMessage(playerid, POSITIVO, mensaje);
SendClientMessage(playerid, POSITIVO, "Para borrar tu estado usa {FFFFFF}/quitarestado");
ConEstado[playerid] = true;
return 1;
}
CMD:quitarestado(playerid,params[])
{
if(ConEstado[playerid] == true){
SendClientMessage(playerid,POSITIVO,"Has Quitado tu estado actual!");
Delete3DTextLabel(estado[playerid]);
ConEstado[playerid] = false; return 1; }
if(ConEstado[playerid] == false) return SendClientMessage(playerid,NEGATIVO,"No tienes ningun estado puesto,usa /estado");
return 1;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}
}
return 1;
}
if(strcmp(cmdtext,"/buy",true)==0)
if(IsPlayerInRangeOfPoint(playerid, 10.0, -30.8246,-28.4104,1003.5573))
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Shop List","$15 - Condoms\n$5 - Chips\n$5 - Cola\n$3 - Burger\n$500 - Civilian Vest\n$100 - Camera\n$50 - Baseball Bat\n$50 - Wooden Cane\","Purchase","Exit");
return 1;
}
if(dialogid==1 && response==1)
if(dialogid==1 && response==1)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) <15) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid,0xFF9900AA,"You have bought condoms for $15!");
GivePlayerMoney(playerid, -15);
SetPlayerArmour(playerid, pArmour+5);
}
case 1:
{
if(GetPlayerMoney(playerid) <9) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a bag of chips for $5");
GivePlayerMoney(playerid, -9);
ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
}
case 2:
{
if(GetPlayerMoney(playerid) <3) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pHealth;
GetPlayerHealth(playerid, Float:pHealth);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a can of cola for $3");
GivePlayerMoney(playerid, -3);
SetPlayerHealth(playerid, pHealth+10);
}
case 3:
{
if(GetPlayerMoney(playerid) <3) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a burger for $3");
SetPlayerAttachedObject(playerid, 4, 2880, 5);
GivePlayerMoney(playerid, -3);
ApplyAnimation(playerid,"VENDING", "vend_eat1_P",4.1,0,1,1,1,1,1);
SetPlayerArmour(playerid, pArmour+3);
SendClientMessage(playerid, 0xD6D6D6AA, "((Use {219900}/removeobjects{D6D6D6} to remove the object!))");
}
case 4:
{
if(GetPlayerMoney(playerid) <500) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a Civilian vest for $500");
GivePlayerMoney(playerid, -500);
SetPlayerArmour(playerid, pArmour+50);
}
case 5:
{
if(GetPlayerMoney(playerid) <100) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Camera{D6D6D6} for $100");
GivePlayerMoney(playerid, -125);
GivePlayerWeapon(playerid, 43, 100);
}
case 6:
{
if(GetPlayerMoney(playerid) <35) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Baseball Bat{D6D6D6} for $50");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 5, 0);
}
case 7:
{
if(GetPlayerMoney(playerid) <50) return SendClientMessage(playerid,0xAA3333AA, "You do not have enough money!");
new Float:pArmour;
GetPlayerArmour(playerid, Float:pArmour);
SendClientMessage(playerid, 0xD6D6D6AA, "You purchased a {13D4A3}Wooden Cane{D6D6D6} for $50");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 15, 0);
}
if (newkeys & KEY_WALK)
{
new victim = JugadorCercano(playerid);
if(gTeam[playerid] == EZOMBIE)
{
if(DistanciaEntreJugadores(playerid, victim) <2)
{
if(gTeam[victim] == EHUMANO)
{
new Float:health;
if(JugadorInfo[victim][jInfectado] == 0)
{
SetTimerEx("MordidaA", 10000, false, "d", victim);
SetPlayerWeather(victim, 41);
}
JugadorInfo[victim][jInfectado] = 1;
GameTextForPlayer(victim,"[Zombie]: ~w~Arghh!",6000,5);
PlayerPlaySound(victim, 1130, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1130, 0.0, 0.0, 0.0);//
Herido[victim] = 1;
JugadorInfo[playerid][jExp] += 1;
new which_message = random(5);
if(which_message == 0)
{
format(string, sizeof(string), "* %s le da un arañazo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-8);
}
else if(which_message == 1)
{
format(string, sizeof(string), "* %s le da un mordisco a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-13);
}
else if(which_message == 2)
{
format(string, sizeof(string), "* %s le da un Manotazo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-7);
}
else if(which_message == 3)
{
format(string, sizeof(string), "* %s le da un empujon a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-5);
}
else if(which_message == 4)
{
format(string, sizeof(string), "* %s lanza al suelo a %s.*", NombreJugador(playerid), NombreJugador(victim));
MandarMensajeCercano(30.0, playerid, string, ROSA,ROSA,ROSA,ROSA,ROSA);
GetPlayerHealth(victim, health);
SetPlayerHealth(victim, health-10);
}
}
}
else
{
GameTextForPlayer(playerid,"No hay nadie cerca !",6000,5);
}
}
new Float:RandFCP[8][3] =
{
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328}
}
SetPlayerCheckpoint(playerid,RandFCP[random(sizeof(RandFCP))][0], RandFCP[random(sizeof(RandFCP))][1], RandFCP[random(sizeof(RandFCP))][2]);