U3Games

Lineage II | Desarrollo & Soporte => Desarrollo de Geodatas => Geodatas => Mensaje iniciado por: Swarlog en Jul 28, 2022, 12:02 PM

Título: L2JGeoData H5 (By Maneco2)
Publicado por: Swarlog en Jul 28, 2022, 12:02 PM
L2J Geodata se trata de un open-source, administrado por Maneco2.

NOTES:

ISSUES:

DOWNLOAD:

SETTING:

Configuracion del archivo Geodata.properties:

# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2

# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2