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Npc Boss Respawn

Iniciado por Swarlog, Ago 11, 2022, 01:01 AM

Tema anterior - Siguiente tema

Swarlog

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.BossRespawn;

import javolution.text.TextBuilder;

import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;

public class BossRespawn extends Quest
{
private static final int NPC_ID = 36602;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29066, 29118 };

public BossRespawn(int questid, String name, String descr)
{
super(questid, name, descr);
addFirstTalkId(NPC_ID);
}

public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
if(npc == null || pc == null)
return null;

if(npc.getNpcId() == NPC_ID)
{
sendInfo(pc);
}
return null;
}

private void sendInfo(L2PcInstance activeChar)
{
TextBuilder tb = new TextBuilder();
tb.append("<html><title>Grand Boss Info</title><body><br><center>");
tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

for(int boss : BOSSES)
{
String name = NpcTable.getInstance().getTemplate(boss).getName();
long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
if (delay <= System.currentTimeMillis())
{
tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
}
else
{
int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
}
}

tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
tb.append("<font color=3293F3>L2-High Five</font><br>");
tb.append("</center></body></html>");

NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
msg.setHtml(tb.toString());
activeChar.sendPacket(msg);
}

public static void main(String[] args)
{
new BossRespawn(-1, "BossRespawn", "custom");
System.out.println("CUSTOM: BossRespawn loaded");
}
}