La guia esta en ingles, prefiero traerla tal y como la original para que no se pierda algun concepto.
this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude
- - static meshes will only work if they are saved using postal editor
- - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations
- - EditPackages is the list of 'packages' that ucc will read/save
- - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectile
- - name of your new effect file should be the same amount of characters as the original (L I N E A G E E F F E C T), which is 13
- - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like
RESOURCES -
- Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH
- Unreal (UCC) - REQUIRED TO COMPILE PROPERLY
- Normal Unreal (for sounds textures etc)
- Hex Workshop
- l2 encdec
- l2decrypt
- UTPT
- UMODEL
- ActorX
- Unpacked Effect Scripts (skill usk and helios effect)
- L2PE
ASE Export Properties
(https://i.imgur.com/3N4pj5t.png)
UCC Compile Script
@echo
ucc.exe make
pause
L2EncDec script
l2encdec -e 121 testsound.uax
Sample Files
skill test.rar
if you get this problem
(https://i.imgur.com/ASOdtkW.png)
try and delete
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface
CREDITOS:
GLO