Para que cuando tengas un buff a +30 y luego te den el mismo a +5 no se te quite el de +30.
Lo activas/desactivas con el uso del comando: .blockon // .blockoff
Core :
Index: C:/Documents and Settings/B1ggBoss/workspace/trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java
===================================================================
--- C:/Documents and Settings/B1ggBoss/workspace/trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java (revision 3347)
+++ C:/Documents and Settings/B1ggBoss/workspace/trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java (working copy)
@@ -155,6 +155,7 @@
// Data Field
private List<L2Character> _attackByList;
private volatile boolean _isCastingNow = false;
+ private boolean _protected = false;
private volatile boolean _isCastingSimultaneouslyNow = false;
private L2Skill _lastSkillCast;
private L2Skill _lastSimultaneousSkillCast;
@@ -314,6 +315,23 @@
return false;
}
+ public void setProtectedPlayer(boolean prot)
+ {
+ if (prot == true)
+ {
+ _protected = true;
+ }
+ else
+ {
+ _protected = false;
+ }
+ }
+
+ public boolean isProtected()
+ {
+ return _protected;
+ }
+
// =========================================================
// Constructor
/**
Datapack:
Index: C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/skillhandlers/Continuous.java
===================================================================
--- C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/skillhandlers/Continuous.java (revision 6455)
+++ C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/skillhandlers/Continuous.java (working copy)
@@ -120,6 +120,15 @@
((L2PcInstance) activeChar).setCharmOfLuck(true);
}
+ if (skill.getSkillType() == L2SkillType.BUFF && !(activeChar instanceof L2ClanHallManagerInstance))
+ {
+ if (target instanceof L2PcInstance && ((L2PcInstance) target).isProtected())
+ continue;
+ else if (player != null && player.isProtected())
+ continue;
+ }
+
+
if (skill.isOffensive() || skill.isDebuff())
{
if (player != null)
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
*
* @author B1ggBoss
*
*/
public class BadBuffShield implements IVoicedCommandHandler
{
private static final String[] _voicedCommands =
{
"blockon",
"blockoff"
};
/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("blockon"))
{
activeChar.sendMessage("You are now under the grief-buff protection");
activeChar.setProtectedPlayer(true);
}
else if (command.equalsIgnoreCase("blockoff"))
{
activeChar.sendMessage("The grief-buff protection is now desactivated");
activeChar.setProtectedPlayer(false);
}
return true;
}
/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
*/
public String[] getVoicedCommandList()
{
return _voicedCommands;
}
}
Index: C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/MasterHandler.java
===================================================================
--- C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/MasterHandler.java (revision 6455)
+++ C:/Documents and Settings/B1ggBoss/workspace/datapack_development/data/scripts/handlers/MasterHandler.java (working copy)
@@ -224,6 +224,7 @@
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());
if (Config.BANKING_SYSTEM_ENABLED)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());
+ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new BadBuffShield());
_log.config("Loaded " + VoicedCommandHandler.getInstance().size() + " VoicedHandlers");
}
Creditos : B1ggBoss
Actualizacion : Chrisz