codigo para poner una zona de pvp zone custom. Permite restricciones de clases, restricciones de items etc.
### Eclipse Workspace Patch 1.0
#P L2J_DataPack_BETA
Index: dist/game/data/xsd/zones.xsd
===================================================================
--- dist/game/data/xsd/zones.xsd (revision 9872)
+++ dist/game/data/xsd/zones.xsd (working copy)
@@ -145,6 +145,7 @@
<xs:enumeration value="TerritoryWarZone" />
<xs:enumeration value="TownZone" />
<xs:enumeration value="WaterZone" />
+ <xs:enumeration value="MultiFunctionZone" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
Index: dist/game/data/zones/peace.xml
===================================================================
--- dist/game/data/zones/peace.xml (revision 9872)
+++ dist/game/data/zones/peace.xml (working copy)
@@ -948,4 +948,10 @@
<node X="-113768" Y="-150965" />
<node X="-115424" Y="-150965" />
</zone>
+ <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+ <node X="130000" Y="160000" />
+ <node X="130000" Y="130000" />
+ <node X="160000" Y="130000" />
+ <node X="160000" Y="160000" />
+ </zone>
</list>
\ No newline at end of file
#P L2J_Server_BETA
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java (revision 6165)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java (working copy)
@@ -31,6 +31,8 @@
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
+import com.l2jserver.gameserver.model.zone.ZoneId;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
public class Die extends L2GameServerPacket
{
@@ -54,7 +56,7 @@
_isJailed = player.isJailed();
}
- _canTeleport = cha.canRevive() && !cha.isPendingRevive();
+ _canTeleport = (cha.canRevive() && !cha.isPendingRevive()) || (cha.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.revive);
_sweepable = cha.isL2Attackable() && cha.isSweepActive();
}
Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (revision 6165)
+++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (working copy)
@@ -43,6 +43,8 @@
import com.l2jserver.gameserver.model.items.type.L2ArmorType;
import com.l2jserver.gameserver.model.items.type.L2WeaponType;
import com.l2jserver.gameserver.model.skills.L2Skill;
+import com.l2jserver.gameserver.model.zone.ZoneId;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExUseSharedGroupItem;
@@ -128,6 +130,12 @@
return;
}
+ if (getClient().getActiveChar().isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.checkItem(item))
+ {
+ getClient().getActiveChar().sendMessage("You cannot use " + item.getName() + " inside this zone.");
+ return;
+ }
+
if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
{
activeChar.sendPacket(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/Logout.java (revision 6165)
+++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java (working copy)
@@ -26,6 +26,8 @@
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.L2Event;
+import com.l2jserver.gameserver.model.zone.ZoneId;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -97,6 +99,13 @@
return;
}
+ if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.logout_zone)
+ {
+ player.sendMessage("You cannot logout while inside a Multifunction zone.");
+ player.sendPacket(ActionFailed.STATIC_PACKET);
+ return;
+ }
+
// Prevent player from logging out if they are a festival participant
// and it is in progress, otherwise notify party members that the player
// is not longer a participant.
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 6165)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -241,6 +241,7 @@
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -5811,6 +5812,8 @@
// Add karma to attacker and increase its PK counter
setPvpKills(getPvpKills() + 1);
+ L2MultiFunctionZone.givereward(this);
+
// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
sendPacket(new UserInfo(this));
sendPacket(new ExBrExtraUserInfo(this));
Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java (working copy)
@@ -0,0 +1,381 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Properties;
+
+import javolution.util.FastList;
+
+import com.l2jserver.gameserver.ThreadPoolManager;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
+import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.skills.L2Skill;
+import com.l2jserver.gameserver.model.zone.ZoneId;
+import com.l2jserver.util.Rnd;
+
+/**
+ * @author Wyatt
+ * @version 1.3
+ */
+
+public class L2MultiFunctionZone extends L2RespawnZone
+{
+
+ public L2MultiFunctionZone(int id)
+ {
+ super(id);
+ loadConfigs();
+ }
+
+ public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
+ static int radius, enchant, revive_delay;
+ static int[][] spawn_loc;
+ L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
+ private static List<String> items = new FastList<>();
+ private static List<String> grades = new FastList<>(), classes = new FastList<>();
+ public static List<int[]> rewards;
+ static String[] gradeNames =
+ {
+ "",
+ "D",
+ "C",
+ "B",
+ "A",
+ "S",
+ "S80",
+ "S84"
+ };
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true);
+ character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
+ if (!store_zone)
+ {
+ character.setInsideZone(ZoneId.NO_STORE, true);
+ }
+
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance activeChar = ((L2PcInstance) character);
+ if ((classes != null) && classes.contains("" + activeChar.getClassId().getId()))
+ {
+ activeChar.teleToLocation(83597, 147888, -3405);
+ activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
+ return;
+ }
+
+ for (L2ItemInstance o : activeChar.getInventory()._items)
+ {
+ if (o.isEquipable() && o.isEquipped() && !checkItem(o))
+ {
+ int slot = activeChar.getInventory().getSlotFromItem(o);
+ activeChar.getInventory().unEquipItemInBodySlot(slot);
+ activeChar.sendMessage(o.getName() + " unequiped because is not allowed inside this zone.");
+ }
+ }
+ activeChar.sendMessage("You entered in a MultiFunction zone.");
+ clear(activeChar);
+ if (give_noblesse)
+ {
+ noblesse.getEffects(activeChar, activeChar);
+ }
+ if (pvp_enabled)
+ {
+ activeChar.updatePvPFlag(1);
+ }
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false);
+ character.setInsideZone(ZoneId.MULTI_FUNCTION, false);
+ if (!store_zone)
+ {
+ character.setInsideZone(ZoneId.NO_STORE, false);
+ }
+
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance activeChar = ((L2PcInstance) character);
+ activeChar.sendMessage("You left from a MultiFunction zone.");
+
+ if (pvp_enabled)
+ {
+ activeChar.stopPvPFlag();
+ }
+ }
+ }
+
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ final L2PcInstance activeChar = ((L2PcInstance) character);
+ if (revive)
+ {
+ ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+ {
+ @Override
+ public void run()
+ {
+ activeChar.doRevive();
+ heal(activeChar);
+ int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
+ activeChar.teleToLocation(loc[0] + Rnd.get(-radius, radius), loc[1] + Rnd.get(-radius, radius), loc[2]);
+ }
+ }, revive_delay * 1000);
+ }
+ }
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance activeChar = ((L2PcInstance) character);
+ if (revive_noblesse)
+ {
+ noblesse.getEffects(activeChar, activeChar);
+ }
+ if (revive_heal)
+ {
+ heal(activeChar);
+ }
+ }
+ }
+
+ private void clear(L2PcInstance player)
+ {
+ if (remove_buffs)
+ {
+ player.stopAllEffectsExceptThoseThatLastThroughDeath();
+ if (remove_pets)
+ {
+ L2Summon pet = player.getSummon();
+ if (pet != null)
+ {
+ pet.stopAllEffectsExceptThoseThatLastThroughDeath();
+ pet.unSummon(player);
+ }
+ }
+ }
+ else
+ {
+ if (remove_pets)
+ {
+ L2Summon pet = player.getSummon();
+ if (pet != null)
+ {
+ pet.unSummon(player);
+ }
+ }
+ }
+ }
+
+ static void heal(L2PcInstance activeChar)
+ {
+ activeChar.setCurrentHp(activeChar.getMaxHp());
+ activeChar.setCurrentCp(activeChar.getMaxCp());
+ activeChar.setCurrentMp(activeChar.getMaxMp());
+ }
+
+ public static void givereward(L2PcInstance player)
+ {
+ if (player.isInsideZone(ZoneId.MULTI_FUNCTION))
+ {
+ for (int[] reward : rewards)
+ {
+ PcInventory inv = player.getInventory();
+ inv.addItem("Custom Reward", reward[0], reward[1], player, player);
+ }
+ }
+ }
+
+ public static boolean checkItem(L2ItemInstance item)
+ {
+ int o = item.getItem().getCrystalType();
+ int e = item.getEnchantLevel();
+
+ if ((enchant != 0) && (e >= enchant))
+ {
+ return false;
+ }
+
+ if (grades.contains(gradeNames[o]))
+ {
+ return false;
+ }
+
+ if ((items != null) && items.contains("" + item.getId()))
+ {
+ return false;
+ }
+ return true;
+ }
+
+ private static void loadConfigs()
+ {
+ try
+ {
+ Properties prop = new Properties();
+ prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
+ pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
+ spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
+ revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
+ if (revive_delay != 0)
+ {
+ revive = true;
+ }
+ give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
+ String[] propertySplit = prop.getProperty("Items", "").split(",");
+ if (propertySplit.length != 0)
+ {
+ for (String i : propertySplit)
+ {
+ items.add(i);
+ }
+ }
+ propertySplit = prop.getProperty("Grades", "").split(",");
+ if (propertySplit.length != 0)
+ {
+ for (String i : propertySplit)
+ {
+ if (i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
+ {
+ grades.add(i);
+ }
+ }
+ }
+ propertySplit = prop.getProperty("Classes", "").split(",");
+ if (propertySplit.length != 0)
+ {
+ for (String i : propertySplit)
+ {
+ classes.add(i);
+ }
+ }
+ radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
+ enchant = Integer.parseInt(prop.getProperty("Enchant", "0"));
+ remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
+ remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
+ restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
+ store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
+ logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
+ revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
+ revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
+ rewards = new ArrayList<>();
+ propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
+ for (String reward : propertySplit)
+ {
+ String[] rewardSplit = reward.split(",");
+ if (rewardSplit.length == 2)
+ {
+ try
+ {
+ rewards.add(new int[]
+ {
+ Integer.parseInt(rewardSplit[0]),
+ Integer.parseInt(rewardSplit[1])
+ });
+ }
+ catch (NumberFormatException nfe)
+ {
+ }
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ e.printStackTrace();
+ }
+ }
+
+ private static int[][] parseItemsList(String line)
+ {
+ final String[] propertySplit = line.split(";");
+ if (propertySplit.length == 0)
+ {
+ return null;
+ }
+
+ int i = 0;
+ String[] valueSplit;
+ final int[][] result = new int[propertySplit.length][];
+ for (String value : propertySplit)
+ {
+ valueSplit = value.split(",");
+ if (valueSplit.length != 3)
+ {
+ return null;
+ }
+
+ result[i] = new int[3];
+ try
+ {
+ result[i][0] = Integer.parseInt(valueSplit[0]);
+ }
+ catch (NumberFormatException e)
+ {
+ return null;
+ }
+ try
+ {
+ result[i][1] = Integer.parseInt(valueSplit[1]);
+ }
+ catch (NumberFormatException e)
+ {
+ return null;
+ }
+ try
+ {
+ result[i][2] = Integer.parseInt(valueSplit[2]);
+ }
+ catch (NumberFormatException e)
+ {
+ return null;
+ }
+ i++;
+ }
+ return result;
+ }
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java (revision 6165)
+++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java (working copy)
@@ -27,6 +27,8 @@
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.ZoneId;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -91,6 +93,13 @@
return;
}
+ if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.restart_zone)
+ {
+ player.sendMessage("You cannot restart while inside a Multifunction zone.");
+ sendPacket(RestartResponse.valueOf(false));
+ return;
+ }
+
// Prevent player from restarting if they are a festival participant
// and it is in progress, otherwise notify party members that the player
// is not longer a participant.
Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java (revision 6165)
+++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java (working copy)
@@ -46,7 +46,7 @@
{
protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
- protected final List<L2ItemInstance> _items;
+ public final List<L2ItemInstance> _items;
protected ItemContainer()
{
Index: dist/game/config/MultiFunctionZone.properties
===================================================================
--- dist/game/config/MultiFunctionZone.properties (revision 0)
+++ dist/game/config/MultiFunctionZone.properties (working copy)
@@ -0,0 +1,60 @@
+# ---------------------------------------------------------------------------
+# MultiFunctionZone - custom addon for your server
+# ---------------------------------------------------------------------------
+# This option will turn on PvP flag to all people when entering to the zone
+EnablePvP = True
+
+# If set to false, zone will be no-restart zone
+NoRestartZone = False
+
+# If set to false, zone will be no-logout zone
+NoLogoutZone = False
+
+# If set to false, zone will be no-store zone
+NoStoreZone = False
+
+# Give noblesse after revive?
+ReviveNoblesse = False
+
+# Heal after revive?
+ReviveHeal = False
+
+# Delay, in seconds, to wait before revive
+# 0 to disable
+ReviveDelay = 10
+
+# Set the spawn points where players will be teleported on revive, if enabled
+# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+
+# Random respawn radius
+RespawnRadius = 500
+
+# If set to true, players will take noblesse blessing when entering
+GiveNoblesse = True
+
+# Remove buffs when entering to the zone
+RemoveBuffs = False
+
+# Remove pets when entering to the zone
+RemovePets = False
+
+# Special rewards when hunting inside this zone
+# example: 57,100000;14720,1
+Rewards = 57,100000;14720,1
+
+# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
+# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
+Items = 728,7575,6383,1538
+
+# List of Grades that won't be usable inside this area and also will be unequiped when entering
+# example: D,C,B,A,S,S80,S84
+Grades = C,B,A
+
+# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
+# 0 to disable
+Enchant = 0
+
+# Players with one of that classes won't be able to enter to the zone
+# example: 93,85,12
+Classes = 92
\ No newline at end of file
Index: java/com/l2jserver/gameserver/model/zone/ZoneId.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/ZoneId.java (revision 6165)
+++ java/com/l2jserver/gameserver/model/zone/ZoneId.java (working copy)
@@ -46,7 +46,8 @@
ALTERED(19),
NO_BOOKMARK(20),
NO_ITEM_DROP(21),
- NO_RESTART(22);
+ NO_RESTART(22),
+ MULTI_FUNCTION(23);
private final int _id;
funcional en la ultima rev de l2jserver.