● Información Adicional:
Código para añadir checkpoint aleatorios de una lista que creemos de coordeadas.
● Código:
new Float:RandFCP[8][3] =
{
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328},
{-2796.9854, 1224.8180, 20.5429},
{-2454.2170, 503.8759, 30.0790},
{-2669.7322, -6.0874, 6.1328}
}
SetPlayerCheckpoint(playerid,RandFCP[random(sizeof(RandFCP))][0], RandFCP[random(sizeof(RandFCP))][1], RandFCP[random(sizeof(RandFCP))][2]);