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Item Vip

Iniciado por Swarlog, Jul 26, 2025, 10:47 PM

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Swarlog

### Eclipse Workspace Patch 1.0
#P L2jFrozen_Gs
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/VipItem.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/VipItem.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/VipItem.java	(working copy)
@@ -0,0 +1,145 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.util.CloseUtil;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+/**
+ * @author Crystalia
+ *
+ */
+public class VipItem implements IItemHandler
+{
+
+	private static final int ITEM_IDS[] = {
+        6673
+    };
+
+	@Override
+	public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+
+	private void updateDatabase(L2PcInstance player, boolean newDonator)
+	{
+		Connection con = null;
+		try
+		{
+			// prevents any NPE.
+			// ----------------
+			if(player == null)
+				return;
+
+			// Database Connection
+			//--------------------------------
+			con = L2DatabaseFactory.getInstance().getConnection(false);
+			PreparedStatement stmt = con.prepareStatement(newDonator ? INSERT_DATA : DEL_DATA);
+
+			// if it is a new donator insert proper data
+			// --------------------------------------------
+			if(newDonator)
+			{
+				stmt.setInt(1, player.getObjectId());
+				stmt.setString(2, player.getName());
+				stmt.setInt(3, player.isHero() ? 1 : 0);
+				stmt.setInt(4, player.isNoble() ? 1 : 0);
+				stmt.setInt(5, 1);
+				stmt.execute();
+				stmt.close();
+				stmt = null;
+			}
+			else
+			// deletes from database
+			{
+				stmt.setInt(1, player.getObjectId());
+				stmt.execute();
+				stmt.close();
+				stmt = null;
+			}
+		}
+		catch(Exception e)
+		{
+			if(Config.ENABLE_ALL_EXCEPTIONS)
+				e.printStackTrace();
+			
+			
+		}
+		finally
+		{
+			CloseUtil.close(con);
+		}
+	}
+
+	// Updates That Will be Executed by MySQL
+	// ----------------------------------------
+	String INSERT_DATA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator) VALUES (?,?,?,?,?)";
+	String DEL_DATA = "UPDATE characters_custom_data SET donator = 0 WHERE obj_Id=?";
+	
+	@Override
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if(!(playable instanceof L2PcInstance))
+            return;
+        L2PcInstance activeChar = (L2PcInstance)playable;
+        
+        	if(activeChar.isDonator())
+        	{
+        	activeChar.sendMessage("You are already a donator.You cannot use that item.");
+        	return;
+        	playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+        	activeChar.setDonator(true);
+        	updateDatabase(activeChar, true);
+        	activeChar.sendMessage("Thanks for using our item in order to be server's donator.");
+            activeChar.broadcastUserInfo();
+        
+		
+	}
+	
+}
\ No newline at end of file