Noble matando un mobs

Iniciado por djjose, Oct 23, 2025, 03:24 PM

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djjose

Para hacerte noble matando un mob? Sin que tenga que dropear un item.

Swarlog

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No tienes permiso para ver los enlaces. Para poder verlos Registrate o Conectate.Para hacerte noble matando un mob? Sin que tenga que dropear un item.

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package xxxxx.ai.AutoKillNoble;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import ai.npc.AbstractNpcAI;

/**
 * Automatic Noble AI.
 * @author swarlog
 */

public final class AutoKillNoble extends AbstractNpcAI
{
	// Mobs
	private static final int BARAKIEL = 25325;
	
	public AutoKillNoble()
	{
		super(AutoKillHero.class.getSimpleName(), "xxxxx/ai");
		addKillId(BARAKIEL);
	}
	
	@Override
	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
	{
		if (npc.getId() == BARAKIEL)
		{
			if (!killer.isNoble())
			{
				killer.sendMessage("[NOBLE] Felicidades, ahora sois noble!");
				killer.setNoble(true);
			}
		}
		
		return super.onKill(npc, killer, isSummon);
	}
	
	public static void main(String[] args)
	{
		new AutoKillNoble();
	}
}

Ahí lo tienes ^^

Cita de: djjoseYa veo, gracias! Y para que lo de en party y/o en command channel? ambas opciones

Facil, solo debes de indicar que en X distancia del mob matado afecte lo indicado. En nuestro caso:

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package xxxxx.ai.AutoKillNoble;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import ai.npc.AbstractNpcAI;

/**
 * Automatic Noble AI.
 * @author swarlog
 */

public final class AutoKillNoble extends AbstractNpcAI
{
	// Mobs
	private static final int BARAKIEL = 25325;
	private static final int RANGO = 250;
	
	public AutoKillNoble()
	{
		super(AutoKillHero.class.getSimpleName(), "xxxxx/ai");
		addKillId(BARAKIEL);
	}
	
	@Override
	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
	{
		if (npc.getId() == BARAKIEL)
		{
			for (L2PcInstance p : npc.getKnownList().getKnownPlayersInRadius(RANGO))
			{
				// Check if player is dead
				if (!p.isDead())
				{
					if (!p.isNoble())
					{
						p.sendMessage("[NOBLE] Felicidades, ahora sois noble!");
						p.setNoble(true);
					}
				}
			}
		}
		
		return super.onKill(npc, killer, isSummon);
	}
	
	public static void main(String[] args)
	{
		new AutoKillNoble();
	}
}