U3Games

Games | Desarrollo & Soporte => L2 | Sección de Servidores => Lineage => L2 | Apartado de Soporte => Mensaje iniciado por: djjose en Oct 23, 2025, 03:24 PM

Título: Noble matando un mobs
Publicado por: djjose en Oct 23, 2025, 03:24 PM
Para hacerte noble matando un mob? Sin que tenga que dropear un item.
Título: Re:Noble matando un mobs
Publicado por: Swarlog en Nov 05, 2025, 11:22 PM
No tienes permiso para ver los enlaces. Para poder verlos Registrate o Conectate.Para hacerte noble matando un mob? Sin que tenga que dropear un item.

No tienes permiso para ver los enlaces. Para poder verlos Registrate o Conectate.Para hacerte noble matando un mob? Sin que tenga que dropear un item.

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package xxxxx.ai.AutoKillNoble;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import ai.npc.AbstractNpcAI;

/**
 * Automatic Noble AI.
 * @author swarlog
 */

public final class AutoKillNoble extends AbstractNpcAI
{
// Mobs
private static final int BARAKIEL = 25325;

public AutoKillNoble()
{
super(AutoKillHero.class.getSimpleName(), "xxxxx/ai");
addKillId(BARAKIEL);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
if (npc.getId() == BARAKIEL)
{
if (!killer.isNoble())
{
killer.sendMessage("[NOBLE] Felicidades, ahora sois noble!");
killer.setNoble(true);
}
}

return super.onKill(npc, killer, isSummon);
}

public static void main(String[] args)
{
new AutoKillNoble();
}
}

Ahí lo tienes ^^

Cita de: djjoseYa veo, gracias! Y para que lo de en party y/o en command channel? ambas opciones

Facil, solo debes de indicar que en X distancia del mob matado afecte lo indicado. En nuestro caso:

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package xxxxx.ai.AutoKillNoble;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import ai.npc.AbstractNpcAI;

/**
 * Automatic Noble AI.
 * @author swarlog
 */

public final class AutoKillNoble extends AbstractNpcAI
{
// Mobs
private static final int BARAKIEL = 25325;
private static final int RANGO = 250;

public AutoKillNoble()
{
super(AutoKillHero.class.getSimpleName(), "xxxxx/ai");
addKillId(BARAKIEL);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
if (npc.getId() == BARAKIEL)
{
for (L2PcInstance p : npc.getKnownList().getKnownPlayersInRadius(RANGO))
{
// Check if player is dead
if (!p.isDead())
{
if (!p.isNoble())
{
p.sendMessage("[NOBLE] Felicidades, ahora sois noble!");
p.setNoble(true);
}
}
}
}

return super.onKill(npc, killer, isSummon);
}

public static void main(String[] args)
{
new AutoKillNoble();
}
}