Con esta modificación, no será necesario pulsar la tecla control a la hora de atacar a miembros de tu mismo clan/party/alianza.
Index: L2PcInstance.java
===================================================================
--- L2PcInstance.java (revision 10721)
+++ L2PcInstance.java (working copy)
@@ -8845,8 +8845,6 @@
return false;
}
- final boolean isCtrlPressed = (getCurrentSkill() != null) && getCurrentSkill().isCtrlPressed();
-
// Pece Zone
if (target.isInsideZone(ZoneId.PEACE))
{
@@ -8884,7 +8882,7 @@
// Same Party
if (getParty().getLeader() == targetPlayer.getParty().getLeader())
{
- if ((skill.getEffectRange() > 0) && isCtrlPressed && (getTarget() == target))
+ if ((skill.getEffectRange() > 0) && (getTarget() == target))
{
if (skill.isDamage())
{
@@ -8895,7 +8893,7 @@
}
else if ((getParty().getCommandChannel() != null) && getParty().getCommandChannel().containsPlayer(targetPlayer))
{
- if ((skill.getEffectRange() > 0) && isCtrlPressed && (getTarget() == target))
+ if ((skill.getEffectRange() > 0) && (getTarget() == target))
{
if (skill.isDamage())
{
@@ -8929,16 +8927,16 @@
if (aClan.isAtWarWith(tClan.getId()) && tClan.isAtWarWith(aClan.getId()))
{
// Check if skill can do dmg
- if ((skill.isAOE() && (skill.getEffectRange() > 0)) && isCtrlPressed && (getTarget() == target))
+ if ((skill.isAOE() && (skill.getEffectRange() > 0)) && (getTarget() == target))
{
return true;
}
- return isCtrlPressed;
+ return true;
}
else if ((getClanId() == targetPlayer.getClanId()) || ((getAllyId() > 0) && (getAllyId() == targetPlayer.getAllyId())))
{
// Check if skill can do dmg
- if ((skill.getEffectRange() > 0) && isCtrlPressed && (getTarget() == target))
+ if ((skill.getEffectRange() > 0) && (getTarget() == target))
{
if (skill.isDamage())
{
@@ -8953,7 +8951,7 @@
if ((targetPlayer.getPvpFlag() == 0) && (targetPlayer.getKarma() == 0))
{
// Check if skill can do dmg
- if ((skill.getEffectRange() > 0) && isCtrlPressed && (getTarget() == target))
+ if ((skill.getEffectRange() > 0) && (getTarget() == target))
{
if (skill.isDamage())
{