CitarCODE:
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* [url]http://www.gnu.org/copyleft/gpl.html[/url]
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
/**
* @author -=DoctorNo=-
*/
public class L2CastleManageInstance extends L2NpcInstance
{
public L2CastleManageInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if(player == null ) return;
if (!canTarget(player))
return;
else if (command.startsWith("siege_"))
{
int castleId = 0;
if (command.startsWith("siege_gludio"))
castleId = 1;
else if (command.startsWith("siege_dion"))
castleId = 2;
else if (command.startsWith("siege_giran"))
castleId = 3;
else if (command.startsWith("siege_oren"))
castleId = 4;
else if (command.startsWith("siege_aden"))
castleId = 5;
else if (command.startsWith("siege_innadril"))
castleId = 6;
else if (command.startsWith("siege_goddard"))
castleId = 7;
else if (command.startsWith("siege_rune"))
castleId = 8;
else if (command.startsWith("siege_schuttgart"))
castleId = 9;
Castle castle = CastleManager.getInstance().getCastleById(castleId);
if(castle != null && castleId != 0)
player.sendPacket(new SiegeInfo(castle));
}
}
@Override
public void showChatWindow(L2PcInstance player)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/mods/CastleManager.htm");
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
}
}
CitarHTML:
<html><title>Castle Manager</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Choose The Castle Manager.</font></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_giran" value="Giran Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_aden" value="Aden Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_rune" value="Rune Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_oren" value="Oren Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_dion" value="Dion Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_gludio" value="Gludio Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_goddard" value="Goddard Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_schuttgart" value="Schuttgart Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_innadril" value="Innadril Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
</table>
<br><br>
<font color=3293F3>L2Total Team</font><br>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>