/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc;
import java.util.HashSet;
import java.util.Set;
import com.l2jserver.gameserver.datatables.NpcData;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureKill;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.util.Rnd;
/**
* @author UnAfraid
*/
public final class DropExample extends AbstractNpcAI
{
private int MinLvl = 1;
private int MaxLvl = 2;
private int ItemId = null;
private int MinItem = 1;
private int MaxItem = 1;
private SetMobLvl(int min, int max)
{
MinLvl = min;
MaxLvl = max;
}
private SetItem(int item, int min, int max)
{
ItemId = item;
MinItem = min;
MaxItem = max;
}
private CreateDrop()
{
SetMobLvl(1,10);
SetItem(57,100,1000);
DropExample();
SetItem(1206,1,1);
DropExample();
SetMobLvl(11,20);
SetItem(57,1000,2600);
DropExample();
}
private DropExample()
{
super(DropExample.class.getSimpleName(), "ai");
// Temporary npc id holder
final Set<Integer> npcIds = new HashSet<>();
// Get templates of npc between level 1 and level 10
for (int i = MinLvl; i < MaxLvl; i++)
{
// Transform templates into npc ids and add them into npcIds Set
NpcData.getInstance().getAllMonstersOfLevel(i).stream().map(L2NpcTemplate::getId).forEach(id -> npcIds.add(id));
}
// Register templates for event notification.
setCreatureKillId(this::OnCreatureKill, npcIds);
}
public void OnCreatureKill(OnCreatureKill event)
{
// Make sure a player killed this monster.
if ((event.getAttacker() != null) && event.getAttacker().isPlayable() && event.getTarget().isAttackable())
{
final L2Attackable monster = (L2Attackable) event.getTarget();
monster.dropItem(event.getAttacker().getActingPlayer(), new ItemHolder(ItemId, Rnd.get(MinItem, MaxItem)));
}
}
public static void main(String[] args)
{
new CreateDrop();
}
}