U3Games
Games | Desarrollo & Soporte => L2 | Sección de Servidores => Lineage => L2 | Implementaciones => Mensaje iniciado por: Swarlog en Jul 24, 2025, 11:51 PM
CitarNPC´s y Mobs:
Index: 04000-04099.xml
===================================================================
--- 04000-04099.xml (revisión: 10044)
+++ 04000-04099.xml (copia de trabajo)
@@ -1729,22 +1729,27 @@
</for>
</skill>
<skill id="4094" levels="12" name="NPC Cancel Magic">
- <!-- Confirmed CT2.5 -->
- <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
- <table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
- <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+ <!-- Edit for CT2.5 -->
+ <table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
+ <table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
+ <table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
+ <table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<set name="castRange" val="600" />
- <set name="effectPoint" val="-100" />
+ <set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
+ <set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
<for>
- <effect name="DispelAll" />
+ <effect name="DispelByCategory">
+ <param slot="buff" rate="25" max="5" />
+ </effect>
</for>
</skill>
<skill id="4095" levels="1" name="Damage Shield">
CitarRaids:
Index: 04100-04199.xml
===================================================================
--- 04100-04199.xml (revisión: 10044)
+++ 04100-04199.xml (copia de trabajo)
@@ -1638,18 +1638,26 @@
<set name="mpConsume" val="#mpConsume" />
</skill>
<skill id="4177" levels="12" name="BOSS Cancel Magic">
- <!-- Confirmed CT2.5 -->
- <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
- <table name="#mpConsume"> 15 22 29 39 49 59 68 72 75 76 77 79 </table>
- <set name="affectRange" val="200" />
- <set name="effectPoint" val="-100" />
- <set name="hitTime" val="1500" />
+ <!-- Edit for CT2.5 -->
+ <table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
+ <table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
+ <table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
+ <table name="#mpInitialConsume"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
+ <set name="castRange" val="600" />
+ <set name="effectPoint" val="#effectPoints" />
+ <set name="effectRange" val="1100" />
+ <set name="hitTime" val="6000" />
+ <set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
+ <set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A1" />
- <set name="targetType" val="AURA" />
+ <set name="reuseDelay" val="30000" />
+ <set name="targetType" val="ONE" />
<for>
- <effect name="DispelAll" />
+ <effect name="DispelByCategory">
+ <param slot="buff" rate="25" max="5" />
+ </effect>
</for>
</skill>
<skill id="4178" levels="12" name="BOSS Flame Strike">