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Ver equipo del target

Iniciado por Swarlog, Ago 16, 2022, 02:37 AM

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Swarlog


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public void dodiepanel(L2Character killer)
{
NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("<html><body>");
replyMSG.append("<center>Server-Name Killer Panel</center><br>");
final L2PcInstance player = killer.getActingPlayer();
replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>");
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>");
replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>");
replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>");
replyMSG.append("</table>");
replyMSG.append("<tr><td>==================================</tr></td>");
//Weapon
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>");
    }
//helmet
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>");
    }
//chest
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>");
}
//Legs
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>");
}
//Gloves
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>");
}
//Boots
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>");
}
//Necklace
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>");
}
//L-Earring
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>");
}
//R-Earring
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>");
}
//L-Ring
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>");
}
//R-Ring
if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
{
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>");
}
else
    {
replyMSG.append("<table border=0 width=\"100%\">");
replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>");
}
replyMSG.append("</body></html>");

adminReply.setHtml(replyMSG.toString());
sendPacket(adminReply);

adminReply = null;
replyMSG = null;
}

En "doDie ", pegar lo siguente:

dodiepanel(killer);