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L2JGeoData H5 (By Maneco2)

Iniciado por Swarlog, Jul 28, 2022, 12:02 PM

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Swarlog

L2J Geodata se trata de un open-source, administrado por Maneco2.

NOTES:
  • Before you report any Bug make sure that you are using High Five and also your Geofile!
  • L2J not need pathnode (develop and Master).
  • All that is done is tested in game.

ISSUES:
  • Any bug in geodata files High Five you have, please create issue. Updates made are the best that any Geofile found on the web.
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DOWNLOAD:
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SETTING:

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# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 2

# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2